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    Titan, Thanatotic

    This titanic, armored figure wields an immense axe. Its hands end in claws, and its voice thunders with ruinous power.

    Thanatotic Titan CR 22

    XP 614,400
    CE Colossal outsider (chaotic, evil, extraplanar)
    Init
    +4; Senses darkvision 120 ft., true seeing; Perception +31

    DEFENSE

    AC 38, touch 2, flat-footed 38 (+12 armor, +24 natural, –8 size)
    hp
    471 (23d10+345)
    Fort
    +22, Ref +15, Will +20; +8 resistance vs. mind-affecting
    DR
    15/lawful and epic; Immune aging, death effects, disease; SR 33

    OFFENSE

    Speed 60 ft. (40 ft. in armor)
    Melee
    +3 unholy battleaxe +37/+32/+27/+22 (6d6+22/19–20/×3), claw +29 (2d8+9) or 2 claws +34 (2d8+19)
    Ranged
    rock +16/+11/+6/+1 (4d6+28)
    Space
    30 ft.; Reach 30 ft.
    Special Attacks
    godslayer, rock throwing (100 ft.), trample (2d8+28, DC 40)
    Spell-Like Abilities
    (CL 20th; concentration +27)

    Constant—air walk, mind blank, spell turning, true seeing
    At will—bestow curse (DC 21), break enchantment, divination, greater dispel magic, sending
    3/day—disintegrate (DC 23), greater scrying (DC 24), heal, mass suggestion (DC 23)
    1/day—greater planar ally, imprisonment (DC 26), meteor swarm (DC 26), true resurrection

    STATISTICS

    Str 49, Dex 10, Con 41, Int 27, Wis 20, Cha 24
    Base Atk
    +23; CMB +50; CMD 60
    Feats
    Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (battleaxe), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Vital Strike
    Skills
    Bluff +33, Craft (any one) +34, Diplomacy +30, Intimidate +33, Knowledge (arcana, history, and planes) +34, Knowledge (religion) +31, Perception +31, Perform (any one) +30, Ride +18, Sense Motive +31, Spellcraft +34, Stealth +5, Use Magic Device +33
    Languages
    Abyssal, Celestial, Common; telepathy 300 ft.
    SQ
    change shape (any humanoid, alter self)

    SPECIAL ABILITIES

    Godslayer (Su)

    When a thanatotic titan damages a creature capable of casting divine spells, that creature must make a DC 28 Will save or be unable to cast any divine spells for 1d4 rounds and be shaken. If the save is successful, the creature struck is merely shaken for 1 round. A thanatotic titan’s attacks are treated as epic and evil for the purposes of overcoming damage reduction. The save DC is Charisma-based.