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    Sylph

    This pale, waifish woman, her hair waving in a nonexistent breeze, looks as if she might fade away into mist entirely at any minute.

    Sylph CR 1/2

    XP 200
    Sylph rogue 1
    N Medium outsider (native)
    Init +3; Senses darkvision 60 ft.; Perception +6

    DEFENSE

    AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
    hp 9 (1d8+1)
    Fort +0, Ref +5, Will +2
    Resist electricity 5

    OFFENSE

    Speed 30 ft.
    Melee dagger –1 (1d4–1/19–20)
    Ranged dagger +3 (1d4–1/19–20)
    Special Attacks sneak attack +1d6
    Spell-Like Abilities (CL 1st; concentration +1)

    1/dayfeather fall

    STATISTICS

    Str 8, Dex 17, Con 10, Int 15, Wis 14, Cha 10
    Base Atk +0; CMB –1; CMD 13
    Feats Dodge
    Skills Acrobatics +7, Appraise +6, Bluff +4, Climb +3, Diplomacy +4, Knowledge (local) +6, Perception +6, Sleight of Hand +7, Stealth +7, Use Magic Device +4
    Languages Auran, Common, Elven, Halfling
    SQ air affinity, trapfinding +1

    SPECIAL ABILITIES

    Air Affinity (Ex)

    Sylph sorcerers with the Elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph clerics with the Air domain cast their domain powers and spells at +1 caster level.


    Sylph Characters

    Sylphs are defined by class levels—they do not possess racial Hit Dice. Sylphs have the following racial traits.

    • +2 Dexterity, +2 Intelligence, –2 Constitution: Sylphs are quick and insightful, but slight and delicate.
    • Darkvision: Sylphs can see in the dark up to 60 feet.
    • Sylph Magic: Feather fall 1/day (caster level equals the sylph’s Hit Dice).
    • Energy Resistance: Sylphs have electricity resistance 5.
    • Air Affinity: Sylph sorcerers with the Elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph clerics with the Air domain cast their domain powers and spells at +1 caster level.
    • Languages: Sylphs begin play speaking Common and Auran. Sylphs with high Intelligence scores can choose any of the following bonus languages: Aquan, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.