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    Suli

    This fine-featured humanoid wears exotic clothing and has flashing eyes; his arms are sheathed in a blaze of crackling flames.

    Suli CR 1/2

    XP 200
    Suli ranger 1
    N Medium outsider (native)
    Init +1; Senses low-light vision; Perception -1

    DEFENSE

    AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
    hp 11 (1d10+1)
    Fort +2, Ref +3, Will -1
    Resist acid 5, cold 5, electricity 5, fire 5

    OFFENSE

    Speed 20 ft. (30 ft. without armor)
    Melee scimitar +4 (1d6+2/18-20)
    Ranged shortbow +2 (1d6/x3)
    Special Attacks elemental assault, favored enemy (humans +2)

    TACTICS

    Before Combat When traveling alone, suli-jann avoid combat as best they can, unless they are certain they can defeat an opponent. With a larger group, suli-jann hide their otherworldly nature until it becomes necessary to employ their elemental powers for defense.

    During Combat A suli-janni does his best to defeat an opponent without revealing his unusual heritage by resorting to elemental abilities. If the battle turns sour, a suli-janni unleashes an elemental assault to try and even the battle.

    Morale Suli consider it a point of dishonor to flee a battle that has been honorably engaged, though they would rather flee than die from an ambush or trap. A wounded suli offered an honorable surrender usually accepts.

    STATISTICS

    Str 15, Dex 12, Con 11, Int 10, Wis 9, Cha 10
    Base Atk +1; CMB +3; CMD 14
    Feats Weapon Focus (scimitar)
    Skills Diplomacy +3, Knowledge (geography) +4, Knowledge (nature) +4, Ride +0, Sense Motive +2, Survival +3; Racial Modifiers +2 Diplomacy, +2 Sense Motive
    Languages Common plus one elemental language
    SQ track +1, wild empathy +1

    SPECIAL ABILITIES

    Elemental Assault (Su)

    Once per day as a swift action, a suli can call on the elemental power lurking in its veins to shroud its arms in acid, cold, electricity, or fire. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per level. The suli can end the effects of its elemental power early as a free action.

    SULI CHARACTERS

    Sulis are defined by class levels—they do not possess racial Hit Dice. Sulis have the following racial traits.

    • +2 Strength, +2 Charisma, -2 Intelligence: Sulis tend to be strong and charming, but slow-witted. 
    • Low-Light Vision: Sulis can see twice as far as humans in dim light.
    • Negotiator: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.
    • Elemental Assault (Su): Once per day as a swift action, a suli can call on the elemental power lurking in its veins to shroud its arms in acid, cold, electricity, or fire. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per level. The suli can end the effects of its elemental power early as a free action.
    • Elemental Resistance: Sulis have resistance to acid 5, cold 5, electricity 5, and fire 5.
    • Languages: Sulis begin play speaking Common and any one elemental language of their choice (Aquan, Auran, Ignan, or Terran). Sulis with high Intelligence scores can choose from among the following bonus languages: Aquan, Auran, Draconic, Ignan, and Terran.