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    Soul Eater

    Two elongated and deathly pallid arms protrude from this creature’s smoky body as it slithers silently through the air.

    Soul Eater CR 7

    XP 3,200
    NE Medium outsider (evil, extraplanar)
    Init
    +10; Senses darkvision 60 ft., all-around vision; Perception +14

    DEFENSE

    AC 21, touch 17, flat-footed 14 (+6 Dex, +1 dodge, +4 natural)
    hp
    82 (11d10+22)
    Fort
    +5, Ref +13, Will +7
    DR
    10/magic; Immune critical hits, paralysis, poison, sleep, stunning

    OFFENSE

    Speed 30 ft., fly 100 ft. (perfect)
    Melee
    2 claws +18 (1d6+1/19–20 plus 1d6 Wisdom damage)
    Special Attacks
    find target, soul drain

    STATISTICS

    Str 13, Dex 22, Con 14, Int 12, Wis 11, Cha 11
    Base Atk
    +11; CMB +12; CMD 29 (can’t be tripped)
    Feats
    Dodge, Flyby Attack, Improved Critical (claw), Improved Initiative, Weapon Finesse, Weapon Focus (claw)
    Skills
    * Acrobatics +20 (+8 jump), Escape Artist +20, Fly +28, Intimidate +14, Knowledge (planes) +15, Perception +14, Stealth +20 (+28 darkness or smoke)
    Languages
    Abyssal, Infernal
    SQ
    caster link

    SPECIAL ABILITIES

    Caster Link (Ex)

    When a soul eater is summoned, it creates a mental link between itself and its conjurer. If the soul eater’s assigned target (see find target ability, below) dies before the soul eater can drain its soul, or if the soul eater is defeated by its target (but not slain), it returns to its conjurer at full speed and attacks her. While the soul eater and the conjurer are on the same plane (regardless of plane-traveling interruptions), it can use its find target ability to locate its conjurer.

    Find Target (Su)

    When a soul eater’s conjurer orders it to find a creature, it can do so unerringly, as though guided by a locate creature spell that has no maximum range and is not blocked by running water. The conjurer must have seen the desired target and must speak the target’s name.

    Soul Drain (Su)

    If the Wisdom damage from a soul eater’s claw attacks equals or exceeds an opponent’s actual Wisdom score, rendering the victim helpless, the soul eater can devour that creature’s soul as a standard action that provokes an attack of opportunity. This attack kills the victim. The dead victim can resist having her soul eaten by making a (DC 17) Fortitude save; success means she is still dead, but can be restored to life normally. If she fails this save, her soul is consumed by the soul eater. A victim slain in this manner cannot be returned to life with clone, raise dead, or reincarnation. She can be restored to life via resurrection, true resurrection, miracle, or wish, but only if the caster can succeed on a DC 30 caster level check. If the soul eater is killed within 120 feet of its victim’s corpse, and the victim has been dead for no longer than 1 minute, the victim’s soul returns to her body and restores her to life, leaving her unconscious and at –1 hit point. This is a death effect. The save DC is Constitution-based.

    Wisdom Damage (Su)

    A creature hit by a soul eater’s claw must succeed on a DC 17 Fortitude save or take 1d6 points of Wisdom damage. The save DC is Constitution-based.

    * Editor's Note

    The stat block includes an unexplained -12 to jump and a +8 to stealth in darkness or smoke. These may be from racial modifiers or other sources that are not accounted for. No changes are necessary until official errata are published.