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    Slag Worm

    This massive wormlike creature of burnt iron and glistening hematite grinds with the roar of the forge. Its fanged lamprey like mouth opens to reveal the molten fires burning in its gut.

    Slag Worm CR 20

    XP 307,200
    N Gargantuan outsider (earth, elemental, extraplanar, fire)
    Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +35
    Aura intense heat (10 ft., DC 30, 4d6 fire)

    DEFENSE

    AC 36, touch 8, flat-footed 34 (+2 Dex, +28 natural, -4 size)
    hp 348 (24d10+192 plus 24)
    Fort +18, Ref +18, Will +20
    Defensive Abilities fire absorption; DR 15/adamantine;
    Immune fire, elemental traits
    Weaknesses susceptible to rust, vulnerability to cold

    OFFENSE

    Speed 30 ft., burrow 30 ft.
    Melee bite +36 (6d10+22/19-20 plus grab)
    Space 20 ft.; Reach 15 ft.
    Special Attacks deafening roar, intense heat, swallow whole (4d6 plus 4d6 fire damage, AC 24, 34 hp)

    STATISTICS

    Str 41, Dex 14, Con 26, Int 18, Wis 19, Cha 10
    Base Atk +24; CMB +43 (+45 bull rush, +47 grapple); CMD 55 (57 vs. bull rush, can't be tripped)
    Feats Alertness, Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Iron Will, Lightning Reflexes, Power Attack, Toughness, Vital Strike, Weapon Focus (bite)
    Skills Appraise +28, Bluff +27, Climb +39, Intimidate +27, Knowledge (dungeoneering) +31, Knowledge (engineering) +31, Knowledge (planes) +31, Perception +35, Sense Motive +35, Survival +31
    Languages Ignan, Terran

    SPECIAL ABILITIES

    Deafening Roar (Su)

    Whenever a slag worm moves at least half of its speed in a single round it creates a grinding roar of metal on metal from its body. Creatures within 50 feet that hear this grinding roar must succeed on a DC 30 Fortitude save or be deafened for 2d4 rounds. The save DC is Constitution-based.

    Intense Heat (Ex)

    A slag worm's body generates intense heat. Anything within 10 feet of its body takes 4d6 points of fire damage each round. A DC 30 Fortitude save reduces the damage by half. Any weapon that strikes a slag worm must succeed on a DC 30 Fortitude save or melt into slag. (Magic weapons gain their enhancement bonus to their save.) A creature striking a slag worm with a natural attack or unarmed takes the same 4d6 points of damage each time an attack hits. The save DCs are Constitution-based.

    Fire Absorption (Ex)

    Fire deals no damage to a slag worm. Instead, the slag worm absorbs the effect and heals 1 point of damage for each 3 points the effect would otherwise deal. If the amount of healing would cause the slag worm to exceed its full normal hit points, it gains any excess as temporary hit points.

    Susceptible to Rust (Ex)

    Attacks that cause rusting (such as a rusting grasp spell or the touch of a rust monster) deal 2d6 points of damage to a slag worm.

    Source
    Tome of Horrors Complete
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