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    Scanderig (Forgefiend)

    More than ten feet tall, this lumbering humanoid fiend looks to have been born of living ore and sculpted pig iron. A massive maw splits its prodigious belly and through the sockets of its eyes, flared nostrils, and both mouths flickers an angry glow, as if a furnace raged within the brute's bowels. The impression is cemented as its jagged belly maw belches forth a blast of cinders and sparks.

    Forgefiend (Scanderig) CR 10

    XP 9,600
    LE Large outsider (earth, extraplanar)
    Init +6; Senses see in darkness; Perception +15


    AC 25, touch 11, flat-footed 23 (+2 Dex, +14 natural, –1 size)
    hp 137 (11d10+77)
    Fort +14, Ref +5, Will +10
    Immune fire, poison; Resist acid 10, cold 10


    Speed 20 ft., burrow 20 ft., earth glide
    Melee bite +17 (2d6+7 plus rend armor), bite +17 (1d6+7), 2 claws +17 (1d6+7)
    Space 10 ft.; Reach 10 ft.
    Special Attacks adamantine bite, searing spew
    Spell-Like Abilities (CL 10th; concentration +12)


    Str 24, Dex 14, Con 25, Int 15, Wis 12, Cha 15
    Base Atk +11; CMB +19; CMD 31
    Feats Combat Reflexes, Greater Sunder B, Improved Initiative, Improved Iron Will, Improved Sunder B, Iron Will, Quicken Spell-Like Ability (produce flame), Vital Strike
    Skills Acrobatics +16 (+12 when jumping), Climb +21, Craft (traps) +16, Disable Device +16, Knowledge (dungeoneering) +16, Perception +15, Sense Motive +15, Stealth +12
    Languages Common, Dwarven, Infernal, Terran


    Adamantine Bite (Ex)

    A forgefiend's bite attacks are treated as adamantine for the purposes of overcoming damage reduction.

    Rend Armor (Ex)

    When a forgefiend hits with a bite attack, it chews any armor worn by the target—this grants the forgefiend a free sunder attempt against armor worn by the target if the victim fails a DC 22 Reflex save. A forgefiend also gains Greater Sunder and Improved Sunder as bonus feats. The save DC is Strength-based.

    Searing Spew (Su)

    A forgefiend can belch forth a searing pile of slag from its body maw as a standard action once every 1d4 rounds. This blob of molten metal affects any 10-foot-square area adjacent to the forgefiend. Any creature in this area takes 14d6 points of fire damage (Reflex DC 22 halves). The slag quickly cools, forming a rugged pile of worthless scrap and misshapen metal that is treated as difficult terrain—this stuff crumbles to powder in 1 hour. The save DC is Constitution-based.