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    Salamander, Flamebrother


    Flamebrother Salamander
    CR 3
    XP 800
    CE
    Small outsider (extraplanar, fire)
    Init +2; Senses darkvision 60 ft.; Perception +11

     DEFENSE

    AC 20, touch 13, flat-footed 18 (+2 Dex, +7 natural, +1 size)
    hp 25 (3d10+9)
    Fort +6, Ref +5, Will +5
    Immune fire
    Weaknesses
    Vulnerability to cold

     OFFENSE

    Speed 20 ft.
    Melee spear +5 (1d6+1/x3 plus 1d6 fire), tail slap +0 (1d8 plus 1d6 fire)
    Special Attacks constrict (1d8+1 plus 1d6 fire), heat

     STATISTICS

    Str 12, Dex 15, Con 16, Int 14, Wis 15, Cha 13
    Base Atk +3; CMB +3 (+7 to grapple); CMD 15 (can’t be tripped)
    Feats Iron Will, Skill Focus (Perception)
    Skills Acrobatics +8, Bluff +7, Craft (weaponsmithing) +12, Intimidate +7, Knowledge (Planes) +8, Perception +11, Sense Motive +8, Stealth +12; Racial Modifiers +4 Craft (armorsmithing, blacksmithing, and weaponsmithing)
    Languages Common, Ignan

     SPECIAL ABILITIES

    Heat (Ex)

    A salamander generates so much heat that its mere touch deals an additional 1d6 points of fire damage. A salamander's metallic weapons also conduct this heat.
    VARIANT