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    Raiju

    The air around this strange, pale animal sparks with erratic flashes of static electricity, its body constantly twitching as if filled to capacity with the energy. It suddenly perks up, alert and seemingly ready to bolt.

    Raiju CR 5

    XP 1,600
    CN Small outsider (air, extraplanar, shapechanger)
    Init +8; Senses darkvision 60 ft.; Perception +9

    DEFENSE

    AC 19, touch 15, flat-footed 15 (+4 Dex, +4 natural, +1 size)
    hp 51 (6d10+18)
    Fort +8, Ref +11, Will +2
    Immune
    electricity

    OFFENSE

    Speed 40 ft., fly 60 ft. (good)
    Melee 2 claw +8 (1d3+1 plus 1d6 electricity), tail slap +3 (1d4 plus 1d6 electricity)
    Special Attacks shocking burst
    Spell-Like Abilities (CL 5)

    3/daycall lightning
    1/daycontrol weather (thunderstorm only)

    STATISTICS

    Str 12, Dex 19, Con 16, Int 5, Wis 11, Cha 10
    Base Atk +6; CMB +6; CMD 20 (24 vs. trip)
    Feats Combat Reflexes, Improved Initiative, Lightning Reflexes
    Skills Acrobatics +10 (+14 when jumping), Fly +19, Perception +9
    Languages Auran
    SQ change shape (Small animal only), electric body

    SPECIAL ABILITIES

    Change Shape (Su)

    On the Material Plane, a raiju typically assumes the form of a badger, cat, giant rat, monkey, weasel, or wolf (as per beast shape II) to blend in with native wildlife. Even in these forms, however, it typically has pale coloration and lightning-like patterns.

    Electric Body (Su)

    As an immediate action, a raiju can transform itself into a ball of living lightning. While in this form, the raiju gains the incorporeal subtype and incorporeal quality. It only takes half damage from corporeal sources if they are magical (it takes no damage from non-magical weapons and objects). Additionally, it sparks with electricity while it is in this form. Any creature that touches the raiju with a natural or unarmed attack or whose square the raiju passes through during its movement must succeed at a DC 17 Reflex save or take 2d6 points of electricity damage. The save DC is Dexterity-based.

    In normal weather, a raiju can remain incorporeal for a number of rounds per day equal to its Hit Dice, though it can remain incorporeal for as long as it pleases during a thunderstorm.

    Shocking Burst (Su)

    Besides dealing normal slashing damage, the claw and tail of a raiju are considered to have the shocking burst weapon special quality. They deal 1d6 extra points of electrical damage on a normal hit and an additional 1d10 points on a critical hit.

    Variant

    Kaenju

    This rarer variant of the raiju dwells upon the Plane of Fire, in regions filled with smoke and wracked by firestorms and endless volcanic eruptions. Just as their kin from the Plane of Air, kaenjus may visit mundane worlds during volcanic eruptions or when huge fires devastate towns or forests. A kaenju is very similar to its cousin, but its substance is made of fire instead of lightning.

    Defensive Abilities: Kaenjus have the fire subtype (immunity to fire, vulnerability to cold) and resistance 10 to lightning.

    Special Attacks: A kaenju's tail and claws are considered flaming burst weapons.

    Special Qualities: All kaenjus' supernatural abilities are based on flame instead of lightning, and have the same effects but deal fire damage instead of electricity damage. Also, instead of a raiju's spell-like abilities, a kaenju can cast produce flame at will, and flaming sphere and quench 3 times per day.