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    Qlippoth, Cythnigot

    This six-legged horror has a spider’s face and a fibrous stalk growing out of its back—a stalk ending in a snapping mouth.

    Cythnigot CR 2

    XP 600
    CE Tiny outsider (chaotic, evil, extraplanar, qlippoth)
    Init
    +1; Senses darkvision 60 ft., detect law, detect magic; Perception +5

    DEFENSE

    AC 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
    hp
    16 (3d10)
    Fort
    +1, Ref +6, Will +2
    DR
    5/cold iron or lawful; Immune cold, poison, mind-affecting effects; Resist acid 10, electricity 10, fire 10

    OFFENSE

    Speed 40 ft., fly 60 ft. (good)
    Melee
    bite +6 (1d6+1 plus spores)
    Space
    2-1/2 ft.; Reach 0 ft.
    Special Attacks
    horrific appearance (10 feet, DC 9)
    Spell-Like Abilities
    (CL 6th, concentration +4)

    Constant—detect law, detect magic, fly
    1/day—soften earth and stone, warp wood
    1/week—commune (six questions)

    STATISTICS

    Str 12, Dex 12, Con 11, Int 11, Wis 8, Cha 7
    Base Atk
    +3; CMB +2; CMD 13 (21 vs. trip)
    Feats
    Lightning Reflexes, Weapon Finesse
    Skills
    Acrobatics +7 (+11 jump), Fly +15, Knowledge (nature) +6, Knowledge (planes) +6, Perception +5, Stealth +15
    Languages
    Abyssal; telepathy (touch)

    SPECIAL ABILITIES

    Horrific Appearance (Su)

    Creatures that succumb to a cythnigot’s horrific appearance become sickened for 1 round—a cythnigot’s horrific appearance only functions to a range of 10 feet. Once a creature makes a saving throw against a particular cythnigot’s horrific appearance, that creature is immune to the horrific appearance of all cythnigots for 24 hours. A spellcaster that has a cythnigot as a familiar is immune to the horrific appearance of all cythnigots, and also gains a +4 bonus on saving throws made against any qlippoth’s horrific appearance.

    Spores (Su)

    Any creature bitten by a cythnigot must make a DC 11 Fortitude save or become infested by the creature’s otherworldly spores. These spores cause twitching spikes and hideous pallid growths of hair-like fibers to erupt from the bite wound and to writhe and wrap around the target’s limbs. A creature suffering from these spores is entangled, and can attempt a new DC 11 Fortitude save in later rounds as a standard action to rip the tendrils free and escape the entangled condition. The effects of multiple cythnigot bites on a creature do not stack. Plant creatures take a –4 penalty on saves against this effect. This is a disease effect. The save DC is Constitution-based.