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    Qlippoth, Augnagar

    This enormous, spider-like creature has three clawed tails and eight legs connected by leathery webs of flesh.

    Augnagar CR 14

    XP 38,400
    CE Huge outsider (chaotic, evil, extraplanar, qlippoth)
    Init
    +3; Senses blindsight 30 ft., darkvision 60 ft., scent, true seeing; Perception +22

    DEFENSE

    AC 29, touch 7, flat-footed 29 (–1 Dex, +22 natural, –2 size)
    hp
    203 (14d10+126)
    Fort
    +18, Ref +10, Will +9
    DR
    10/lawful; Immune cold, poison, mind-affecting effects; Resist acid 10, electricity 10, fire 10

    OFFENSE

    Speed 50 ft., climb 50 ft., fly 50 ft. (average)
    Melee
    bite +23 (2d6+11 plus 1d8 bleed and rotting curse), 3 claws +23 (1d8+11 plus 1d8 bleed)
    Space
    15 ft.; Reach 15 ft. (30 ft. with claws)
    Special Attacks
    horrific appearance (DC 21)
    Spell-Like Abilities
    (CL 14th; concentration +18)

    Constant—true seeing
    3/day—dimension door, protection from law
    1/day—waves of exhaustion

    STATISTICS

    Str 32, Dex 9, Con 28, Int 5, Wis 20, Cha 19
    Base Atk
    +14; CMB +27; CMD 36 (44 vs. trip)
    Feats
    Flyby Attack, Hover, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike
    Skills
    Climb +19, Fly +12, Perception +22, Stealth +24; Racial Modifiers +8 Climb, +16 Stealth
    Languages
    Abyssal; telepathy 100 ft.

    SPECIAL ABILITIES

    Horrific Appearance (Su)

    Creatures that succumb to an augnagar’s horrific appearance are driven momentarily insane. This results in 2 points of Charisma damage and leaves the victim confused for 1d3 rounds.

    Rotting Curse (Su)

    Bite—injury; Save Fort DC 26; Frequency 1/day; Effect 1d6 Con drain plus constant stench.

    A creature that suffers the rotting curse imparted by an augnagar’s bite displays hideous, festering wounds that exude a horrific stench. This functions as stench, save that it affects all creatures except those that are immune to poison. The victim of this curse receives no saving throw to avoid becoming sickened by the stench, but other creatures can attempt a DC 26 Fortitude save to negate this condition—those who fail remain sickened as long as they remain within 30 feet of the cursed victim. The horrific stench also imparts a –8 penalty on all Stealth checks made by the cursed victim. The save DC is Constitution-based.