CE Huge outsider (chaotic, evil, extraplanar, qlippoth)
Init +3; Senses blindsight 30 ft., darkvision 60 ft., scent, true seeing; Perception +22
AC 29, touch 7, flat-footed 29 (–1 Dex, +22 natural, –2 size)
hp 203 (14d10+126)
Fort +18, Ref +10, Will +9
DR 10/lawful; Immune cold, poison, mind-affecting effects; Resist acid 10, electricity 10, fire 10
Speed 50 ft., climb 50 ft., fly 50 ft. (average)
Melee bite +23 (2d6+11 plus 1d8 bleed and rotting curse), 3 claws +23 (1d8+11 plus 1d8 bleed)
Space 15 ft.; Reach 15 ft. (30 ft. with claws)
Special Attacks horrific appearance (DC 21)
Spell-Like Abilities (CL 14th; concentration +18)
3/day—dimension door, protection from law
1/day—waves of exhaustion
Str 32, Dex 9, Con 28, Int 5, Wis 20, Cha 19
Base Atk +14; CMB +27; CMD 36 (44 vs. trip)
Feats Flyby Attack, Hover, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike
Skills Climb +19, Fly +12, Perception +22, Stealth +24; Racial Modifiers +8 Climb, +16 Stealth
Languages Abyssal; telepathy 100 ft.
Horrific Appearance (Su)
Creatures that succumb to an augnagar’s horrific appearance are driven momentarily insane. This results in 2 points of Charisma damage and leaves the victim confused for 1d3 rounds.
Rotting Curse (Su)
Bite—injury; Save Fort DC 26; Frequency 1/day; Effect 1d6 Con
drain plus constant stench.
A creature that suffers the rotting curse
imparted by an augnagar’s bite displays hideous, festering wounds that
exude a horrific stench. This functions as stench, save that it affects all creatures except those
that are immune to poison. The victim of this curse receives no saving throw to avoid becoming sickened by the stench, but other creatures can attempt a DC 26 Fortitude save to negate this condition—those who fail remain sickened as long as they remain within 30 feet of the cursed victim. The horrific stench also imparts a –8 penalty on all Stealth checks made by the cursed victim. The save DC is Constitution-based.