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Psychopomp, Vanth

This looming black skeleton wraps itself in the wings of a giant black raven, and a vulture-like mask of polished ceramic gazes balefully from where its skull should be. Without a gesture, a wickedly curved scythe appears in its elongated fingers.

Vanth CR 7

XP 3,200
N Medium outsider (extraplanar, psychopomp)
Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +16
Aura fear (30 ft., DC 17)


AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
hp 76 (9d10+27)
Fort +11, Ref +6, Will +10
DR 10/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10; SR 18


Speed 30 ft., fly 50 ft. (average)
Melee +1 adamantine scythe +14/+9 (2d4+7/×4) or 2 claws +13 (1d6+4)
Spell-Like Abilities (CL 10th; concentration +13)

At willdeathwatch, greater teleport (self plus 50 lbs. of objects only), invisibility (self only)
3/daybestow curse (DC 17), locate creature, searing light


Str 18, Dex 16, Con 17, Int 13, Wis 19, Cha 17
Base Atk +9; CMB +13; CMD 26
Feats Cleave, Great Fortitude, Hover, Power Attack, Vital Strike
Skills Acrobatics +9, Fly +11, Intimidate +11, Knowledge (history) +9, Knowledge (planes) +13, Knowledge (religion) +13, Perception +16, Sense Motive +16, Stealth +15
Languages Abyssal, Celestial, Infernal
SQ reaper's scythe, spirit touch


Fear Aura (Su)

A creature of fewer than 10 Hit Dice that fails its save (DC 17) against the vanth's fear aura is shaken for as long as it remains within the aura. A creature that succeeds at its save is immune to that vanth's aura for 24 hours. The save DC is Charisma-based.

Reaper's Scythe (Su)

Every vanth carries a distinctive adamantine scythe as both a weapon and a symbol of its duty. When the vanth wields its own scythe, the weapon gains a +1 enhancement bonus on attack rolls and damage rolls. As a free action, the vanth can summon its weapon from a personal demiplane or any other location and have it appear in its hands instantly. It can also dismiss its scythe back to its personal demiplane as a free action. If a vanth's scythe is destroyed, it can summon a new one in 24 hours.