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    Protean, Voidworm

    This tiny, iridescent serpent slithers through empty space, the air around it distorting as if from heat.

    Protean, Voidworm CR 2

    XP 600
    CN Tiny outsider (chaotic, extraplanar, protean, shapechanger)
    Init
    +3; Senses blindsense 30 ft., darkvision 30 ft., detect law; Perception +8

    DEFENSE

    AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
    hp
    16 (3d10); fast healing 2
    Fort
    +1, Ref +6, Will +2
    Defensive Abilities
    amorphous anatomy, freedom of movement; Immune acid; Resist electricity 10, sonic 10

    OFFENSE

    Speed 20 ft., fly 50 ft. (perfect)
    Melee
    bite +8 (1d3–2), tail slap +3 (1d3–2 plus confusion)
    Space
    2-1/2 ft.; Reach 0 ft.
    Spell-Like Abilities
    (CL 6th; concentration +7)

    Constantdetect law
    At willdancing lights, ghost sound (DC 11), prestidigitation
    3/dayblur (self only), obscuring mist
    1/weekcommune (CL 12th, 6 questions)

    STATISTICS

    Str 7, Dex 17, Con 10, Int 8, Wis 8, Cha 13
    Base Atk
    +3; CMB +4; CMD 12 (can’t be tripped)
    Feats
    Skill Focus (Perception), Weapon Finesse
    Skills
    Acrobatics +9 (+5 jump), Bluff +7, Escape Artist +7, Fly +19, Knowledge (arcana) +5, Perception +8, Stealth +15
    Languages
    Common, Protean
    SQ
    change shape (2 forms, both of which must be Tiny animals; beast shape II)

    SPECIAL ABILITIES

    Confusion (Su)

    A creature struck by a voidworm’s tail slap must make a DC 12 Will save or become confused for 1 round. This is a mind-affecting effect. The save DC is Charisma-based.

    Paizo Core


    This content is from
    the Paizo Core Rules.

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