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    Mephit, Smoke

    This small winged humanoid has soot-colored skin, crimson eyes, and dark wings. Small trails of smoke stream from its body as it flies along.

    Smoke Mephit CR 3

    XP 800
    N Medium outsider (air, extraplanar, fire)
    Init +6; Senses darkvision 60 ft.; Perception +4

    DEFENSE

    AC 17, touch 14, flat-footed 14 (+1 size, +2 Dex, +1 dodge, +3 natural)
    hp 16 (3d10); fast healing 2
    Fort +1, Ref +5, Will +3
    DR 5/magic; Immune fire, outsider traits
    Weakness vulnerability to cold

    OFFENSE

    Speed 30 ft., fly 50 ft. (perfect)
    Melee 2 claw +3 (1d3)
    Special Attacks breath weapon (15-foot cone of black soot, DC 12 for half, 1d4 fire)
    Spell-like Abilities (CL 6th)

    1/hour--blur
    1/day--ember storm, summon (level 2, 1 smoke mephit 25%)

    STATISTICS

    Str 10, Dex 14, Con 10, Int 6, Wis 11, Cha 15
    Base Atk +3; CMB +3; CMD 17
    Feats Dodge, Improved Initiative
    Skills Bluff +7, Diplomacy +7, Disguise +6, Escape Artist +8, Fly +12, Intimidate +6, Perception +4, Stealth +8
    Languages Ignan, Common

    SPECIAL ABILITIES

    Ember Storm (Sp)

    Once per day a smoke mephit can create a downpour of white-hot embers that affects a 20- foot radius. Living creatures caught in the storm take 2d6 points of fire damage (Reflex DC 14 half, caster level 6th). This ability is the equivalent of a 2nd-level spell. The save DC is Charisma-based.

    Fast Healing (Ex)

    A smoke mephit heals only if it is exposed to smoke or soot (whether magically created or mundane in nature).

    Sooty Breath (Su)

    Living creatures that fail their saves against the smoke mephit's breath weapon are tormented by burning eyes. This effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.

    Source
    Tome of Horrors Complete
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