AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural,
Speed 30 ft., fly 40 ft. (average)
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.
The breath weapon of a salt mephit is a cone of salt crystals that deals 1d4 slashing damage. The salt also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.
Once per day a salt mephit can draw the moisture from an area in a
20-foot radius centered on itself. Living creatures within range take
2d8 points of damage (Fortitude DC 14 half; caster level 6th). This
effect is especially devastating to plant and aquatic creatures, which
take a –2 penalty on their saving throws. This ability is the
equivalent of a 2nd-level spell