AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural,
Speed 30 ft., fly 40 ft. (average)
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.
The breath weapon of an ice mephit is a cone of ice that deals 1d4 cold damage. The cold also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.
This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.