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Kami, Suijin

This massive, serpentine carp explodes forth from the water, its rainbow-colored scales gleaming in the sunlight and glossy eyes bright with good-natured intelligence.

Suijin Kami CR 14

XP 38,400
N Large outsider (kami, native, water)
Init +2; Senses darkvision 60 ft.; Perception +27


AC 30, touch 12, flat-footed 27 (+2 Dex, +1 dodge, +18 natural, –1 size)
hp 207 (18d10+108); fast healing 7
Fort +17, Ref +15, Will +12
DR 10/cold iron and evil; Immune bleed, mind-affecting effects, petrification, polymorph effects; Resist acid 10, electricity 10, fire 10; SR 25


Speed 30 ft., fly 60 ft. (perfect), swim 60 ft.
Melee bite +24 (2d8+7/19–20), tail slap +19 (1d8+3 plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (80-ft. line, 9d6 bludgeoning damage plus push, Reflex DC 25 for half, usable every 1d4 rounds), constrict (1d8+3), whitewater barrier
Spell-Like Abilities (CL 18th; concentration +22)

Constantfreedom of movement, speak with animals
At willcontrol water, create water, greater dispel magic, modify memory (DC 18), slipstream
3/dayaqueous orb (DC 17), quickened telekinesis (DC 19)
1/daybreak enchantment


Str 24, Dex 15, Con 23, Int 18, Wis 22, Cha 19
Base Atk +18; CMB +26 (+30 grapple); CMD 39
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Critical (bite), Improved Lightning Reflexes, Lightning Reflexes, Mobility, Quicken Spell-Like Ability (telekinesis), Stand Still
Skills Bluff +25, Diplomacy +22, Fly +29, Handle Animal +25, Intimidate +22, Knowledge (nature) +25, Perception +27, Sense Motive +27, Survival +27, Swim +36
Languages Aquan, Common; speak with animals, telepathy 100 ft.
SQ merge with ward, ward (small body of water)


Breath Weapon (Su)

When a suijin uses its breath weapon, it unleashes a pressurized blast of water that knocks over and soaks everything in its line of effect. Any creature that is struck by the blast and fails its saving throw is pushed back 10 feet as though bull rushed. For every 5 by which a creature fails its saving throw, it is pushed back an additional 5 feet. This effect also extinguishes any normal fires within the line of effect, as well as magical fires, which are dispelled as though by greater dispel magic. A suijin can choose to have its breath weapon deal nonlethal damage instead of lethal damage before using this ability.

Whitewater Barrier (Su)

Three times per day as a standard action, a suijin can create a wall of turbulent water. A suijin can make this barrier however long it wishes, up to a maximum length of 180 feet, and the wall is 20 feet tall. A whitewater barrier acts as a sheet of stormy water, and any Large or smaller creature that attempts to pass through the barrier must succeed at a DC 26 Swim check or be rushed to the top of the wave and pushed back to the side it started on, taking fall damage as appropriate. It is possible to create cylindrical or square whitewater barriers to enclose specific points. This effect acts like wind wall in regard to how ranged missiles, breath weapons, gases, and creatures in gaseous form interact with it. The Swim DC is Constitution-based.