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Kami, Kodama

This little green humanoid figure stands only three feet tall. Its head is faceless save for two hollow pits for eyes.

Kodama CR 5

XP 1,600
N Small outsider (kami, native)
Init +1; Senses darkvision 60 ft.; Perception +11


AC 18, touch 14, flat-footed 15 (+1 Dex, +2 dodge, +4 natural, +1 size)
hp 51 (6d10+18); fast healing 3
Fort +10, Ref +6, Will +4
DR 5/cold iron; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10; SR 16


Speed 30 ft.
Melee 2 claws +9 (1d3+2)
Special Attacks distracting gaze, sneak attack +2d6
Spell-Like Abilities (CL 6th; concentration +9)

At willspeak with plants (trees only), tree shape
3/daycharm animal (DC 14), entangle (DC 14), tree stride (self plus 50 lbs. of objects only)


Str 14, Dex 13, Con 16, Int 11, Wis 14, Cha 17
Base Atk +6; CMB +7; CMD 20
Feats Great Fortitude, Nimble Moves, Power Attack
Skills Climb +11, Escape Artist +10, Perception +11, Sense Motive +11, Stealth +14, Survival +11
Languages Common; speak with plants, telepathy 100 ft.
SQ merge with ward, ward (wild trees)


Distracting Gaze (Su)

Staggered for 1d4 rounds, 30 feet, Will DC 16 negates. This is a mind-affecting effect that requires the kodama to be visible to those it wishes to affect. The save DC is Charisma-based.


In cases where a tree is particularly ancient or immense, however, the kodama associated with it is much larger—statistics for such rare kodama can be generated by advancing the kodama given here by several Hit Dice and increasing its size—theoretically, a Colossal kodama with more than 20 Hit Dice could exist somewhere in the world. Not all kodama increase in power by gaining racial Hit Dice, though, as some instead progress by gaining class levels, particularly levels of druid, though a rare few kodama kami—those possessed of minds more ordered and structured than is normal for their race—take the path of the monk.