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Kami, Fukujin

This diminutive humanoid looks like a truly ancient but proud old warrior. A tiny tree branch juts from the top of his head.

Fukujin Kami CR 3

XP 800
LN Tiny outsider (kami, native)
Init +7; Senses darkvision 60 ft.; Perception +12
Aura aura of luck (15 ft.)


AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 30 (4d10+8); fast healing 3
Fort +6, Ref +4, Will +7
DR 5/cold iron or evil; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10


Speed 30 ft.
Melee short sword +7 (1d3+1/19–20)
Special Attacks precise attacks
Spell-Like Abilities (CL 4th; concentration +6)

Constantspeak with plants
At willmending, purify food and drink
3/daydetect snares and pits, remove sickness
1/daydelay poison, goodberry, soften earth and stone


Str 13, Dex 16, Con 14, Int 11, Wis 17, Cha 14
Base Atk +4; CMB +5; CMD 16
Feats Alertness, Improved Initiative
Skills Appraise +7, Bluff +9, Diplomacy +9, Knowledge (nature) +7, Perception +12, Sense Motive +12
Languages Common; speak with plants, telepathy 100 ft.
SQ merge with ward, ward (bonsai trees and small plants)


Aura of Luck (Su)

A fukujin brings good fortune with it wherever it goes. Any allied creature that begins its turn within 15 feet of a fukujin gains a +2 bonus on skill checks.

Precise Attacks (Su)

A fukujin can detect weak points in a foe's defenses as an immediate action by succeeding at a DC 15 Perception check. Once these weak points have been determined, a fukujin gains a +2 bonus on attack rolls to confirm critical hits against that creature for 24 hours. A fukujin can inform a single ally within 30 feet of its findings as a swift action, granting that ally the same bonus. This bonus cannot be granted to more than one creature, even if a fukujin attempts to point out a weakness to another.