N Medium outsider (extraplanar)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +20
AC 24, touch 16, flat-footed 18 (+4 armor, +5 Dex, +1 dodge, +4 natural)
hp 104 (11d10+44); fast healing 10
Fort +11, Ref +8, Will +11; +2 vs. divine
Defensive Abilities divine aversion, positive energy affinity; Immune death attacks, disease, energy drain, poison; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10; SR 20
Speed 30 ft., fly 90 ft. (good)
Melee +1 ghost touch spear +14/+9/+4 (1d8+4/×3 plus 1d6 fire), bite +8 (1d6+1 plus 1d6 fire)
Ranged ray +16 ranged touch (by spell)
Special Attacks breath weapon (60-ft. cone, 11d6 fire, Reflex DC 19 half, usable once every 1d4 rounds), positive energy
Spell-Like Abilities (CL 11th; concentration +13)
3/day—aid, cure serious wounds, daylight, dimension door, lesser restoration, searing light
1/day—breath of life, disrupting weapon
Str 14, Dex 20, Con 19, Int 12, Wis 15, Cha 15
Base Atk +11; CMB +13; CMD 29
Feats Combat Casting, Dodge, Flyby Attack, Iron Will, Mobility, Wind Stance
Skills Fly +9, Heal +16, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +19, Perception +20, Sense Motive +16, Stealth +19; Racial Modifiers +4 Knowledge (planes), +4 Knowledge (religion), +4 Perception
Languages Aquan, Auran, Common, Ignan, Terran
Breath Weapon (Su)
A jyoti’s breath weapon is a focused burst of searing fire infused with positive energy. Undead in the area take 11d8 damage rather than 11d6.
Divine Aversion (Su)
Jyoti dislike deities and are never divine spellcasters. Jyoti gain a +2 racial bonus on saves against divine magical effects.
Positive Energy (Su)
A jyoti’s natural weapons and any weapons it wields strike as if they were ghost touch weapons. In addition, any weapon (natural or manufactured) a jyoti uses deals +1d6 fire damage on a hit.
Positive Energy Affinity (Ex)
A jyoti can exist comfortably on
the Positive Energy Plane, and does not benefit (or suffer) from that
plane’s overwhelming infusions of life-giving energies. Whenever a jyoti
is subjected to a magical healing effect, that effect functions at its
full potential, as if enhanced by Maximize Spell.