Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Divine Heralds‎ > ‎

    The Old Man

    This old human man is bald, with long white eyebrows and an even longer white beard. He is dressed in an embroidered robe, wears wooden sandals, and carries a staff adorned with metal rings.

    The Old Man CR 15

    XP 51,200
    LN Medium outsider (extraplanar, lawful)
    Init +10; Senses blindsight 30 ft., darkvision 60 ft., low-light vision; Perception +30

    DEFENSE

    AC 37, touch 35, flat-footed 26 (+10 Dex, +1 dodge, +4 monk, +2 natural, +10 Wis)
    hp 178 (17d10+85); regeneration 15 (chaotic)
    Fort +10, Ref +20, Will +20
    Defensive Abilities improved evasion; DR 10/chaotic; Immune disease, poison; Resist acid 30, cold 30, electricity 30, fire 30, sonic 30; SR 26

    OFFENSE

    Speed 80 ft., climb 30 ft., swim 30 ft.
    Melee unarmed strike +22/+17/+12/+7 (2d8+5) or flurry of blows +20/+20/+15/+15/+10/+10/+5 (2d8+5)
    Ranged pebble +27/+22/+17/+12 (1d3+5)
    Special Attacks stunning fist (16/day, DC 28)
    Spell-Like Abilities (CL 17th; concentration +23)

    7/dayair walk, augury, cure light wounds, dimension door, invisibility, true strike, water walk
    3/daycommune, haste, heal, legend lore

    STATISTICS

    Str 20, Dex 31, Con 20, Int 21, Wis 31, Cha 22
    Base Atk +17; CMB +27 (+31 grapple); CMD 57 (59 vs. trip)
    Feats Agile Maneuvers, Combat Expertise, Dodge, Greater Grapple, Improved Disarm, Improved Grapple, Improved Trip, Improved Unarmed StrikeB, Mobility, Stunning FistB, Weapon FinesseB, Wind Stance
    Skills Acrobatics +30 (+66 when jumping), Climb +13, Diplomacy +23, Handle Animal +14, Heal +16, Knowledge (history) +22, Knowledge (religion) +14, Perception +30, Perform (string) +23, Ride +27, Sense Motive +30, Sleight of Hand +30, Stealth +30, Swim +30
    Languages Common, +2 additional; telepathy 100 ft.
    SQ monk abilities

    SPECIAL ABILITIES

    Monk Abilities

    The Old Man has the following abilities of a 16th-level monk: AC bonus (+4), fast movement (80 ft.), high jump, ki pool (18 points, adamantine, magic), quivering palm (DC 28), slow fall (70 ft.), stunning fist (blinded, deafened, fatigued, staggered, or stunned)