A beautiful woman of regal bearing relaxes here, cutting an imposing figure more than twice as tall as a man. Five feathered wings, three black and two white, sprout from her back, while a sixth appears to be missing. Blue ribbons weave across the angelic figure’s form, offering only the barest hint of modesty. She holds a large crystalline halberd that seems to crackle and pulse with chaotic energy.
AC 34, touch 25, flat-footed 25 (+7 deflection, +8 Dex, +1 dodge, +9 natural, –1 size)
At will—freedom of movement, good hope, greater heroism, true strike
During Combat The herald of freedom dislikes personally engaging in physical combat, instead preferring to inspire and bolster her allies with her aura of bravery, fortune’s kisses, and the use of good hope and greater heroism, coupled with her piercing gaze. If hard-pressed, she grows to Huge size and makes flyby or spring attacks with her halberd.
Str 24, Dex 26, Con 24, Int 21, Wis 18, Cha 24
She is surrounded by an aura of courage that inspires her allies. Friendly creatures in a 20-foot radius are affected by the spells remove fear and remove paralysis. Each ally also gains a +1 morale bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each hostile creature takes a –1 morale penalty on such rolls.
As the personification of luck, she gains a +1 luck bonus on all saving throws. Additionally, up to three times per day, she can choose to reroll any die roll that she makes before it results in success or failure. She must take the result of the reroll, even if it’s worse than the original roll.
Three times per day, as a standard action, she can blow a kiss that grants good luck to any one creature within 30 feet. The target can roll his next d20 roll twice and take the better result.
Her penetrating gaze burns deep into the hearts and souls of enemies within 30 feet. Lawful enemies must make a DC 25 Will save or take 5d6 points of damage and become dazed. A successful save reduces this damage by half and negates the daze effect. Non-lawful creatures are unaffected. The save DC is Charisma-based.
She can speak with any creature that has a language, as if using a tongues spell. This ability is always active.
Three times per day, as a standard action, she can use the halberd to open all non-magical locked doors and bindings and break all non-magical chains and shackles within 30 feet (regardless of hardness). If the halberd is ever removed from her hands, she can summon the weapon back to her grasp as a free action.