This bear-sized creature looks like a gangly black wasp. Its wings are large and delicate, and fine hairs cover its joints and feet. Its front-most legs end in graceful articulate hands, and its jagged abdomen terminates in a wicked pair of stingers as long as a man’s arm. Though its alien face has no human-like expression, intelligence gleams in its eyes.
Speed 50 ft.; climb 20 ft., fly 50 ft. (poor)
At will—dimension door, dispel magic, lover’s vengeance (DC 18), message, neutralize poison, rage, secret speech (DC 17)
Before Combat The Herald prefers to let her alluring scent seduce her opponents. If she anticipates a battle she uses cat’s grace on herself.
During Combat If facing weaker opponents that aren’t a threat to her, the Herald likes to use rage to end the battle quickly. Against more dangerous opponents, she uses suggestion to send enemy spellcasters away from the battle, crushing despair to weaken melee fighters, summon swarm or insect plague to harass ranged attackers, and dimension door to avoid being flanked or captured.
Morale The Herald is willing to surrender or flee if necessary, as she knows that sometimes vengeance must wait for the right opportunity.
Str 28, Dex 20, Con 28, Int 18, Wis 18, Cha 20
The Herald constantly exudes intoxicating pheromones that cause creatures in her vicinity to grow relaxed and react favorably toward her. Any creature within 30 feet of her must make a DC 26 Fortitude save or adjust its attitude one step closer to friendly; the creature makes a save on the first round of exposure and every minute thereafter. Creatures with the scent ability take a –4 penalty on their saving throws. The Herald prefers to let this ability take effect before trying to negotiate with others, though it works even in combat (in long-term battles, opponents have been known to ask to parlay with her after sufficient exposure). A creature ceases to attack her once its attitude shifts away from hostile (but if she attacks it again, its attitude resets to hostile). This is a mind-affecting poison effect. The save DC is Constitution-based.
The Herald can change into her elf-like form or back again at will as a move-equivalent action. In her elf form she cannot use her natural attacks, implant swarms, or mind control, but can still use her spell-like abilities and alluring scent. She can also take the form of a giant wasp or a normal wasp, though she normally only uses these shapes as disguises rather than for battle.
Once per day as a standard action, the Herald can use her stinger to implant a cluster of eggs in a target. The affected creature must make a DC 26 Fort save to avoid implantation; this DC is Constitution-based. The eggs gestate in 2d4 rounds, during which the target is nauseated. When the gestation period ends, the eggs hatch into a chaotic neutral hellwasp swarm with a hive mind. The swarm swiftly consumes the victim’s innards, killing the host immediately, then inhabits and animates the body as a zombie-like creature. A remove disease spell rids a victim of the eggs during the gestation period, as does a DC 30 Heal check made as a full-round action that provokes attacks of opportunity.
The Herald can inject a concentrated form of its alluring scent directly into the brain of a helpless or willing humanoid creature. If the creature fails a DC 26 Fortitude save, the herald can control the target for the next 24 hours as if using dominate person, though the Herald must verbally give the target instructions.