This armored woman appears to be carved from living marble, her angelic wings rising behind the shape of a heavenly warrior. In one hand she grips a fearsome glaive, every movement of which paints the air around her with swirls and flourishes of magical energy.
AC 32, touch 20, flat-footed 27 (+6 armor, +6 deflection, +4 Dex, +1 dodge, +6 natural, –1 size)
Str 18, Dex 19, Con 20, Int 19, Wis 22, Cha 23
The spirit’s aura sways the feelings of creatures within 30 feet that have an attitude of unfriendly or worse. Such creatures must succeed at a DC 25 Will save or be affected by charm monster for 1 day. Creatures that attack the spirit must save against the aura, regardless of their attitude. A creature that makes its save is immune to the spirit’s aura for 24 hours. The save DC is Charisma-based.
Each day, the spirit can cast any three bards spells of any level and in any combination. Her caster level for these bard spells is 18th. She may select any spells from the bard spell list when using this ability.
The spirit has the bardic performance class ability. She can use bardic performance for 11 rounds per day, and has access to the following abilities: countersong, distraction, fascinate, and inspire courage (+5).
The spirit can choose an intelligent creature to inspire and serve as a muse for by giving that creature some token of her power (typically a lock of her hair or a piece of her garment). As long as the spirit retains her favor for this creature and the creature carries the spirit’s token, the creature gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. A bard who has the spirit for a muse in this way can use his bardic performance for an additional number of rounds per day equal to the spirit’s Charisma bonus. The spirit retains a link to her token and its carrier as if she had cast a status spell on the carrier. The spirit can end this effect at any time as a free action, even if she is not on the same plane as the carrier. The spirit may inspire a number of creatures at a time equal to her Charisma bonus.
The spirit’s stunning bolt is a ray of brilliant divine energy. This attack has a range of 180 feet with no range increment. Any creature that it strikes takes 1d8 points of damage and must succeed at a DC 25 Will save or be stunned for 1d6 rounds. If the target succeeds at this save, it is merely dazzled for 1d6 rounds. The save DC is Charisma-based.