|hand of the inheritor
LG Large outsider (angel, extraplanar, good, lawful)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +28
Aura protective aura
AC 33, touch 14, flat-footed 28 (+5 Dex, +15 natural, +4 shield, –1 size; +4 deflection vs. evil)
hp 207 (18d10+108); regeneration 10 (evil weapons and effects)
Fort +17, Ref +16, Will +13; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, fear, petrification; Resist electricity 10, fire 10; SR 26
Speed 50 ft., fly 150 ft. (good)
Melee +2 longsword +25/+20/+15/+10 (2d6+9), +2 axiomatic holy spiked heavy steel shield +27 (2d6+9)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 18th)
At will—aid, detect evil, dispel magic, lesser restoration, magic weapon, plane shift (DC 23), remove fear
3/day—burst of glory, flame strike (DC 21), holy smite (DC 20), mark of justice (DC 20), order’s wrath (DC 20), power word stun, raise dead, see invisibility
1/day—blade barrier (DC 22), greater magic weapon, greater restoration, heal
Paladin Spells Prepared (CL 18th)
4th—death ward, dispel evil (2)
3rd—cure moderate wounds, prayer (2)
2nd—bull’s strength (2), resist energy (3)
1st—cure light wounds (4), divine favor (2)
Str 25, Dex 21, Con 22, Int 22, Wis 24, Cha 23
Base Atk +18; CMB +26; CMD 41
Feats Cleave, Improved Initiative, Improved Shield Bash, Power Attack, Shield Master, Shield Slam, Two-Weapon Fighting, Weapon Focus (longsword), Weapon Focus (spiked shield)
Skills Craft (weaponsmithing) +27, Diplomacy +15, Fly +27, Heal +16, Intimidate +27, Knowledge (arcana) +15, Knowledge (history) +27, Knowledge (nobility) +15, Knowledge (planes) +27, Knowledge (religion) +27, Perception +28, Sense Motive +28, Spellcraft +24, Swim +25
Languages Celestial, Draconic, Infernal; truespeech
SQ lay on hands (15/day, 9d6 hit points, as an 18th-level paladin)
Combat Gear +2 axiomatic holy spiked heavy steel shield
Aura of Courage (Su)
The Hand of the Inheritor radiates an aura of courage identical to that of an 18th-level paladin.
Protective Aura (Su)
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel’s HD). The defensive benefits from the circle are not included in an angel’s statistics block.
The Hand of the Inheritor can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel’s Hit Dice). This ability is always active.