This mighty golem made of polished iron resembles a keen-eyed dwarf. It carries a warhammer and a large shield bearing a holy symbol.
Str 32, Dex 9, Con —, Int 15, Wis 14, Cha 13
As a standard action, the Grand Defender can cast off its outer layer of metal, revealing a slightly smaller version of itself underneath. This new form may be made of cold iron, mithral, or iron, and its appearance may change with each use of the ability, altering its apparent genders, hair style, and so on. In its cold iron form, the Grand Defender's DR changes to DR 15/cold iron and its attacks count as cold iron for the purpose of bypassing damage reduction. In its mithral form, its DR changes to DR 15/silver and its attacks count as silver. In its iron form, its abilities revert to normal. If the herald is brought to 0 hit points, it becomes inert; 1d4 hours after it last took damage, it sheds its outer layer and reanimates at half its normal hit points. Regardless of how often it uses this ability, the herald never changes size categories, as if it slowly grows to its normal size between transformations.
Once shed, the outer layer decays into worthless powder 1d4 minutes after the transformation, though before this occurs it can spend 1 full round consuming the discarded metal to recharge its hammer storm ability.
As a free action once every 1d4+1 rounds, the Grand Defender can exhale a 10-foot cube of poisonous gas that persists for 1 round. Any creature within the area when it is exhaled (as well as any creature that passes through the cloud during the remainder of that round) is exposed to the cloud's poisonous effects. This poison is magically created each time the Grand Defender uses this power.
The Grand Defender's shield is a +3 heavy steel shield, though it becomes non-magical if the herald is destroyed or is no longer holding or wearing it.
The Grand Defender has the following dwarven racial traits: defensive training, hardy, hatred, stability, stonecunning, and weapon familiarity.
Once per day as a full-round action, the Grand Defender can expel a volley of warhammers from its mouth in a 30-foot cone that deals 15d6 points of bludgeoning damage (Reflex DC 19 half). If the herald is in its cold iron or mithral form, these hammers count as cold iron or silver. The Grand Defender can exclude any number of squares in the cone's area, preventing the hammers from striking those squares. The attack also counts as an awesome blow, though the Defender makes a single combat maneuver check, applying that result to the CMD of all creatures in the area, and affected creatures can only be knocked directly away from the Defender. The hammer storm actually creates 24 physical warhammers that persist after the instantaneous attack and may be used by creatures (though they are normal warhammers, not masterwork, cold iron, or mithral). The Grand Defender can spend 1 minute eating 24 warhammers (or an equivalent amount of metal) to recharge this ability.