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    First Blade

    The sound of clashing steel upon a battlefield resounds with every step of this ironclad giant. Its armor bears harsh but elaborate flourishes, as though it were the war regalia of some merciless warlord. Each plate looks impossibly thick and heavy, like the hulking titan within is completely hidden by layer upon layer of tightly woven chain and impregnable steel.

    First Blade CR 15

    XP 51,200
    CN Large outsider (chaotic, extraplanar)
    Init +5; Senses darkvision 60 ft., low-light vision, ironsense; Perception +23
    Aura rage 100 ft.


    AC 30, touch 10, flat-footed 29 (+20 armor, +1 Dex, –1 size)
    hp 261 (18d10+162); regeneration 5 (adamantine)
    Fort +20, Ref +12, Will +8
    DR 15/adamantine and law; Immune magic, poison; Resist cold 10, sonic 10; heavy fortification


    Speed 30 ft.
    Melee 2 slams +29 (2d10+16 plus bleed)
    Space 10 ft.; Reach 10 ft.
    Special Attacks blade slam, bleed (1d10), powerful blows
    Spell-Like Abilities (CL 18th; concentration +19)

    3/daychill metal, heat metal, repel metal or stone, wall of iron
    1/dayblade barrier


    Str 32, Dex 13, Con 28, Int 10, Wis 15, Cha 13
    Base Atk +18; CMB +30; CMD 41
    Feats Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Overrun, Power Attack, Weapon Focus (slam)
    Skills Acrobatics +22, Climb +32, Intimidate +22, Knowledge (history) +21, Perception +23, Sense Motive +23, Stealth +0
    Languages Abyssal, Celestial, Common, Infernal, Protean
    SQ breathless, ever armed, lord of battle, swarm form


    Blade Slam (Ex)

    The First Blade’s slam attacks deal bludgeoning and slashing damage. Its slams count as natural weapons or manufactured weapons (whichever is most beneficial to it) for the purpose of spells that enhance attacks. Its attacks count as adamantine, chaos, and magic for the purpose of overcoming damage reduction.

    Breathless (Ex)

    Unlike most outsiders, the First Blade does not need to breathe.

    Ever Armed (Su)

    As a swift action, at will, the First Blade can cause a mundane melee weapon of any type or size to appear in its hands. Although it typically battles unarmed, it sometimes makes use of weapons as needed. This ability cannot be used to claim a specific weapon.

    Heavy Fortification (Ex)

    The First Blade has a 75% chance to treat a critical hit or sneak attack as a normal attack, as if it were wearing heavy fortification armor.

    Immunity to Magic (Ex)

    The First Blade is immune to spells or spell-like abilities that allow spell resistance. The First Blade can lower this resistance for 1 round as a standard action (similar to a creature with spell resistance lowering its spell resistance) to allow other creatures to cast spells on it; it can use its spell-like abilities on itself without difficulty.

    Certain spells and effects function differently against it, as noted below.

    • A magical attack that deals electricity damage slows the First Blade (as the slow spell) for 1 round, with no saving throw.
    • A magical attack that deals fire damage breaks any slow effect on the First Blade and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the First Blade to exceed its full normal hit points, it gains any excess as temporary hit points. The First Blade gets no saving throw against fire effects.
    • The First Blade is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.

    Ironsense (Ex)

    The First Blade automatically detects iron objects (including steel) within 60 feet, just as if it possessed the blindsight ability.

    Lord of Battle (Ex)

    The First Blade is treated as an 18th-level barbarian and fighter for any game rule (such as a feat prerequisite) that requires levels in barbarian or fighter. It is proficient in all weapons.

    Powerful Blows (Ex)

    The First Blade inflicts one and a half times its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks.

    Rage Aura (Su)

    Willing creatures within 100 feet of the First Blade gain the effects of a rage spell automatically, whether they are allies or enemies of the Herald. Those who choose not to be affected are immune to the aura until they leave the area and return (at which point they may again accept or refuse the aura’s effect).

    Swarm Form (Su)

    The First Blade can shift between its manlike body and a floating swarm of Diminutive and Tiny sharp metal fragments as a standard action. In swarm form it has the swarm subtype; it cannot use its slam attacks but instead can make a swarm attack (4d6 and distraction). Though its individual components may float up to 10 feet above the ground as they move, the Blade’s swarm form cannot fly. The First Blade remains in one form until it chooses to assume its other form. A change in form cannot be dispelled, nor does the First Blade revert to any particular form when killed (both shapes are its true form). A true seeing spell reveals both forms simultaneously.

    Editor's Notes

    In a few locations, the statistic lines are missing some information:

    1.  Melee  2 slams +29 (2d10+16 plus bleed/19-20)
    2.  CMB +30 (32 on bull rush and overrun)
    3.  CMD 41 (43 vs. bull rush and overrun)

    GM's should keep this statistics in mind when running this creature.

    And on the off chance it comes up, Stealth for the First Blade should be -3 due to its size.  I can't imagine that a living engine of destruction dedicated to a war god would ever need to sneak, but stranger things have happened.