This comely young man is clad in fine silken robes and gold thread, with hair the color of sunbeams. He smiles slyly, and his eyes smolder with Hellish flames and the suggestion of power and terror beyond mortal reason.
Speed 30 ft., fly 60 ft. (perfect)
At will—cloudkill (DC 22), false vision (DC 22), greater teleport (self plus 50 lbs.), mirage arcana (DC 22), persistent image (DC 22), scorching ray, tongues
Str 26, Dex 22, Con 25, Int 26, Wis 19, Cha 25
As a standard action, the Herald can surround himself with a terrifying illusion that to all viewers appears as a unique and violent manifestation of the most terrifying thing their minds can conjure. This horror can only be seen by each individual onlooker, with even the Herald being unaware of what his viewers see. Those within 30 feet of the Herald must make a DC 25 Will save. Those with 6 or fewer Hit Dice who fail instantly die from fear, while those with 6 or more Hit Dice are panicked and take 6d6 points of damage. Those who save are immune to the Herald’s death or panic effects, but still take damage. Those who remain within 30 feet of the Herald, even after making their saves, take 6d6 points of damage every round as long as the Herald continues to take standard actions to maintain the terror. The death and panic aspects of this ability are a mind-affecting fear effect, with even creatures immune to such effects still being affected by the ability’s damage. The save DC is Charisma-based.
While making use of his terror ability, the Herald can manifest one to five additional, monstrous limbs. These take on terrible appearances dictated by the terror ability, and deal 2d6+8 damage. When the Herald ceases the use of terror, these additional natural weapons vanish.
The Herald appears as a powerful and attractive member of the same race as any creature looking upon him.