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    Pasha (Noble Shaitan)


    Pasha (Noble Shaitan) CR 13

    XP 25,600
    LN Large outsider (earth, extraplanar)
    Init +5; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +23

    DEFENSE

    AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
    hp 189 (18d10+36)
    Fort +16, Ref +7, Will +13
    Immune electricity

    OFFENSE

    Speed 20 ft., burrow 60 ft., climb 20 ft.
    Melee 2 slams +22 (2d6+5) or mwk scimitar +23/+18/+13/+8 (1d8+7/15–20)
    Space 10 ft.; Reach 10 ft.
    Special Attacks earth mastery, metalmorph, stone curse
    Spell-Like Abilities (CL 18th; concentration +21)

    At will--meld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only)
    3/day--quickened glitterdust (DC 15), stoneskin, rusting grasp, stone tell, wall of stone, wish (to nongenies only)
    1/day--earthquake, transmute mud to rock, transmute rock to mud

    STATISTICS

    Str 20, Dex 13, Con 20, Int 14, Wis 14, Cha 16
    Base Atk +18; CMB +24; CMD 35
    Feats Cleave, Combat Casting, Great Cleave, Greater Bull Rush, Improved Bull Rush, Improved Critical, Improved Initiative B, Iron Will, Power Attack, Quicken Spell-Like Ability (glitterdust)
    Skills Appraise +23, Bluff +23, Climb +25, Craft (gemcutting) +23, Knowledge (engineering) +23, Knowledge (planes) +14, Perception +23, Sense Motive +23, Spellcraft +23
    Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
    SQ stone glide

    SPECIAL ABILITIES

    Earth Mastery (Ex)

    A noble shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.

    Metalmorph (Su)

    As a standard action, a noble shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.

    Stone Curse (Su)

    If a noble shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 23 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 23 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.

    Stone Glide (Su)

    This functions as the earth elemental's earth glide ability, except the noble shaitan can move through stone, dirt, crystal, or metal.