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Janni Captain (Janni Ranger 2/Rogue 3)

This regal figure looks like a tall, well-proportioned human, save that its eyes sparkle with strange light.

Janni Captain CR 7

XP 3,200
Janni ranger 2/rogue 3
LE Medium outsider (genie, native)
Init +9; Senses darkvision 60 ft.; Perception +16 (+17 locate traps, +18 vs. humans)
Aura overwhelming lawful evil

DEFENSE

AC 22, touch 17, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural)
Two-Weapon Defense: AC 23, touch 17, flat-footed 17 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural, +1 shield)
vs. Traps: AC 23, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +2 dodge, +1 natural)
hp 80 (11 HD; 8d10+3d8+22)
Fort +11, Ref +16 (+17 vs. traps), Will +7
Defensive Abilities evasion, trap sense +1; Resist fire 10

OFFENSE

Speed 20 ft., fly 20 ft. (perfect)
Melee +1 dagger +13/+8 (1d4+5/19–20), +1 dagger +13 (1d4+3/19–20) or
vs. Humans: +1 dagger +15/+10 (1d4+7/19–20), +1 dagger +15 (1d4+5/19–20)
Ranged +1 composite longbow +16/+11 (1d8+5/×3) or
+1 composite longbow with +1 flaming arrow +16/+11 (1d8+5/×3 plus 1d6 fire) or
vs. Humans: +1 composite longbow +18/+13 (1d8+7/×3) or
vs. Humans: +1 composite longbow with +1 flaming arrow +18/+13 (1d8+8/×3 plus 1d6 fire)
Special Attacks change size, favored enemy (human +2), sneak attack +2d6

Spell-Like Abilities (CL 8th; concentration +8)

3/dayquickened invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
1/daycreate food and water, ethereal jaunt (for 1 hour)

STATISTICS

Str 19, Dex 20, Con 14, Int 18, Wis 14, Cha 10
Base Atk +10; CMB +14; CMD 29
Feats Dodge, Improved InitiativeB, Mobility, Point-Blank Shot, Quicken Spell-Like Ability (invisibility), Spring Attack, Two-Weapon Defense, Two-Weapon Fighting
Skills Acrobatics +19 (+15 jump), Appraise +13, Bluff +13 (+15 vs. humans), Craft (locks) +18, Craft (weapons) +18, Escape Artist +19, Fly +14, Handle Animal +5, Knowledge (local) +6 (human lore only), Perception +16 (+17 locate traps, +18 vs. humans), Ride +19, Sense Motive +16 (+18 vs. humans), Stealth +19, Survival +16 (+17 track, +19 track humans)
Languages Abyssal, Common, Ignan, Infernal, Terran; telepathy 100 ft.
SQ elemental endurance, rogue talent (bleeding attack), track +1, trapfinding, wild empathy +2
Gear +1 studded leather, +1 composite longbow (+4 Str) with 5 +1 flaming arrows and 35 arrows, +1 dagger (2), ring of protection +1, gems and art objects (looted from Kelmarane) worth 500 gp

SPECIAL ABILITIES

Change Size (Sp)

Twice per day, a janni captain can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Elemental Endurance (Ex)

Janni captains can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni captain to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

Credit
Conversion by John Mangrum. Reposted from the Paizo messageboards.