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    Janni, Cheitan

    The desert warrior has an almost otherworldly appearance with eyes of fire and skin of bronze.

    Cheitan Janni CR 6

    XP 2,400
    NE Medium outsider (native)
    Init +8; Senses darkvision 60 ft.; Perception +12

    DEFENSE

    AC 23, touch 13, flat-footed 20 (+6 armor, +2 Dex, +1 dodge, +4 natural)
    hp 45 (6d10+12)
    Fort +4; Ref +9; Will +8
    Resist fire 20

    OFFENSE

    Speed 30 ft., fly 40 ft. (perfect); 20 ft., fly 30 ft. (perfect) in chainmail
    Melee scimitar +12/+7 (1d6+9/18–20) or 2 slams +12 (1d6+6 plus 1d3 fire)
    Ranged composite longbow +10/+5 (1d8+6/x3)
    Special Attacks change size, heat
    Spell–like Abilities (CL 8th unless otherwise noted)

    3/daydetect magic (CL 6th), invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane), produce flame (CL 6th), speak with animals
    1/daycreate food and water, ethereal jaunt (for 1 hour), pyrotechnics (CL 6th; DC 15)

    STATISTICS

    Str 22, Dex 19, Con 14, Int 14, Wis 17, Cha 15
    Base Atk +6; CMB +12; CMD 27
    Feats Combat Reflexes, Dodge, Improved Initiative B, Mobility
    Skills Appraise +11, Craft (weaponsmith) +11, Fly +13, Knowledge (planes) +11, Perception +12, Ride +5, Sense Motive +12, Spellcraft +11, Stealth +8
    Languages Common, Ignan, Infernal; telepathy 100 ft.
    SQ elemental endurance

    SPECIAL ABILITIES

    Change Size (Sp)

    Twice per day, a janni can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 14 Fortitude save negates the effect. The save DC is Charisma–based. This is the equivalent of a 2nd–level spell.

    Heat (Ex)

    A cheitan’s body deals 1d3 points of extra fire damage whenever it hits in melee with a natural attack or in each round it maintains a hold while grappling.

    Elemental Endurance (Ex)

    Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

    Editor's Note

    Base template: Cheitan