N Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +15
AC 20, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 dodge, +1 natural)
hp 58 (9d10+9)
Fort +7, Ref +8, Will +7
Resist fire 10
Speed 30 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in chainmail
Melee scimitar +13/+8 (1d6+6/18–20)
Ranged composite longbow +11/+6 (1d8+4/×3)
Special Attacks change size
Spell-Like Abilities (CL 12th)
Str 19, Dex 15, Con 12, Int 18, Wis 16, Cha 13
Base Atk +9; CMB +13; CMD 25
Feats Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Lightning Reflexes, Mobility
Skills Appraise +16, Craft (any one—usually weaponsmith) +16, Diplomacy +6, Fly +23, Intimidate +8, Knowledge (planes) +16, Perception +15, Ride +11, Sense Motive +15, Spellcraft +16, Stealth +14
Common, three elemental languages (Aquan, Auran, Ignan, or Terran), one
planar language (Abyssal, Celestial, or Infernal); telepathy 100 ft.
SQ elemental endurance
Change Size (Sp)
Twice per day, a noble jann can magically change a creature's size. This works just like an enlarge person or reduce person spell
(the noble jann chooses when using the ability), except that the ability can
work on the noble jann. A DC 13 Fortitude save negates the effect. The
save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Elemental Endurance (Ex)
Noble jann can remain on the Planes of Air, Earth, Fire, or Water for up to
48 hours at a time. Failure to return to the Material Plane before that
time expires causes a janni to take 1 point of damage per additional
hour spent on the elemental plane, until it dies or returns to the
This is a Variant Monster.
The full stats were not provided by Paizo so some
calculations were made. The DM is encouraged to double-check the
numbers before using.