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    Malik (Noble Efreet)


    Noble Efreet
    CR 10

    XP 9,600
    LE Large outsider (extraplanar, fire)
    Init +7; Senses darkvision 60 ft., detect magic; Perception +18

    DEFENSE

    AC 28, touch 13, flat-footed 24 (+7 armor, +3 Dex, +1 dodge, +8 natural, –1 size)
    hp 136 (13d10+65)
    Fort +8, Ref +11, Will +10
    Immune fire
    Weaknesses vulnerability to cold

    OFFENSE

    Speed 20 ft., fly 40 ft. (perfect)
    Melee 2 slams +18 (1d8+6 plus 1d6 fire)
    Space 10 ft.; Reach 10 ft.
    Special Attacks change size, heat
    Spell-Like Abilities (CL 15th; concentration +17)

    Constantdetect magic
    At willplane shift (wills targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray
    3/dayfireball (DC 15), heat metal, invisibility, quickened scorching ray, wall of fire (DC 16)
    1/day—grant up to 3 wishes (to non-genies only), gaseous form, greater invisibility, permanent image (DC 18), pyroclastic storm (as ice storm, with fire instead of cold damage)

    STATISTICS

    Str 23, Dex 17, Con 18, Int 12, Wis 14, Cha 15
    Base Atk +13; CMB +20; CMD 34
    Feats Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved Initiative, Power Attack, Quicken Spell-Like Ability (scorching ray), Toughness
    Skills Bluff +22, Craft (armor) +17, Disguise +13, Fly +10, Intimidate +15, Perception +18, Sense Motive +18, Spellcraft +17, Stealth +8
    Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
    SQ change shape (humanoid or giant, alter self or giant form I)
    Gear +3 chain shirt, dimensional shackles, iron key radiating a faint transmutation aura and engraved with a cross-eyed medusa head

    SPECIAL ABILITIES

    Change Size (Sp)

    Twice per day, a noble efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

    Heat (Ex)

    An noble efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.