LE Large outsider (extraplanar, fire)
Init +7; Senses darkvision 60 ft., detect magic; Perception +18
AC 28, touch 13, flat-footed 24 (+7 armor, +3 Dex, +1 dodge, +8 natural, –1 size)
hp 136 (13d10+65)
Fort +8, Ref +11, Will +10
Weaknesses vulnerability to cold
Speed 20 ft., fly 40 ft. (perfect)
Melee 2 slams +18 (1d8+6 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks change size, heat
Spell-Like Abilities (CL 15th; concentration +17)
At will—plane shift (wills targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray
3/day—fireball (DC 15), heat metal, invisibility, quickened scorching ray, wall of fire (DC 16)
1/day—grant up to 3 wishes (to non-genies only), gaseous form, greater invisibility, permanent image (DC 18), pyroclastic storm (as ice storm, with fire instead of cold damage)
Str 23, Dex 17, Con 18, Int 12, Wis 14, Cha 15
Base Atk +13; CMB +20; CMD 34
Feats Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved Initiative, Power Attack, Quicken Spell-Like Ability (scorching ray), Toughness
Skills Bluff +22, Craft (armor) +17, Disguise +13, Fly +10, Intimidate +15, Perception +18, Sense Motive +18, Spellcraft +17, Stealth +8
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ change shape (humanoid or giant, alter self or giant form I)
Gear +3 chain shirt, dimensional shackles, iron key radiating a faint transmutation aura and engraved with a cross-eyed medusa head
Change Size (Sp)
Twice per day, a noble efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
An noble efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.