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    Vizier (Noble Djinn)


    Noble Djinni (Vizier) CR 8

    XP 4,800
    CG Large outsider (air, extraplanar)
    Init +8; Senses darkvision 60 ft.; Perception +15

    DEFENSE

    AC 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, –1 size)
    hp 75 (10d10+20)
    Fort +5, Ref +11, Will +11
    Immune acid

    OFFENSE

    Speed 20 ft., fly 60 ft. (perfect)
    Melee 2 slams +15 (1d8+6) or mwk falchion +16/+11 (2d6+9/18–20)
    Space 10 ft.; Reach 10 ft.
    Special Attacks air mastery, whirlwind (1/10 minutes, 10–50 ft. tall, 1d8+6 damage, DC 19)
    Spell-Like Abilities (CL 12th)`

    At willinvisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)
    1/daycreate food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 18), wind walk
    3/dayquickened invisibility (self only)

    May grant three wishes to any being (nongenies only) who captures them.

    STATISTICS

    Str 23, Dex 19, Con 14, Int 14, Wis 15, Cha 17
    Base Atk +10; CMB +17; CMD 32
    Feats Combat Casting, Combat Reflexes, Dodge, Improved Initiativesize="2">B, Iron Will, Wind Stance, Quicken Spell-Like Ability
    Skills Appraise +15, Craft (any one) +15, Fly +23, Knowledge (planes) +15, Perception +15, Sense Motive +15, Spellcraft +15, Stealth +10,  Knowledge (nobility) +8
    Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.

    SPECIAL ABILITIES

    Air Mastery (Ex)

    Airborne creatures take a –1 penalty on attack and damage rolls against a noble djinni.