CE Large outsider (air, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +13
AC 24, touch 16, flat-footed 17 (+6 Dex, +1 dodge, +8 natural, –1 size)
hp 59 (7d10+21)
Fort +8; Ref +8; Will +8
Immune acid; Resist fire 10
Speed 20 ft., fly 60 ft. (perfect)
Melee mwk scimitar +14/+9 (1d8+7/18–20) or 2 slams +13 (1d6+7 plus 1d3 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks air mastery, heat, whirlwind (1/10 minutes, 10–50 ft. tall, 1d8+7 damage, DC 20)
Spell–like Abilities (CL 9th unless otherwise noted):
At will—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)
3/day—detect magic (CL 7th), produce flame (CL 7th)
1/day—create food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 18), pyrotechnics (CL 7th), wall of fire (CL 7th), wind walk
Str 24, Dex 23, Con 16, Int 14, Wis 17, Cha 17
Base Atk +7; CMB +15; CMD 32
Feats Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind Stance
Skills Appraise +12, Craft (leatherworking) +12, Fly +22, Knowledge (planes) +12, Perception +13, Sense Motive +13, Spellcraft +12, Stealth +12
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against a djinni.
A cheitan’s body deals 1d3 points of extra fire damage whenever it hits in melee with a natural attack or in each round it maintains a hold while grappling.