Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Formians‎ > ‎

    Formian Royal Guard

    A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; this one is larger than a full-grown horse.

    Formian Royal Guard CR 9

    XP 6,400
    LN Large outsider (extraplanar, lawful)
    Init +8; Senses darkvision 60 ft., hive mind 50 mi.; Perception +18

    DEFENSE

    AC 24, touch 14, flat-footed – (+4 Dex, +1 dodge, +10 natural, -1 size)
    hp 114 (12d10+48); fast healing 2
    Fort +8, Ref +12, Will +11
    Immune cold, poison, petrification; Resist electricity 10, fire 10, sonic 10; SR 20

    OFFENSE

    Speed 50 ft.
    Melee sting +16 (2d6+4 plus poison), 2 claws +16 (1d8+4)
    Ranged +1 returning javelin +16 (1d8+6)
    Space 10 ft.; Reach 10 ft.
    Spell-Like Abilities (CL 12th)

    Constant--detect chaos, detect thoughts (DC 15)
    At will--charm monster (DC 17), clairaudience/clairvoyance, magic circle against chaos, greater teleport
    1/day--dictum (DC 20), order’s wrath (DC 17)

    STATISTICS

    Str 20, Dex 18, Con 18, Int 16, Wis 16, Cha 17
    Base Atk +12; CMB +18, CMD 33 (37 vs. trip)
    Feats Capture Alive, Dodge, Improved Initiative, Mobility, Spring Attack, Wind Stance
    Skills Acrobatics +19, Climb +20, Diplomacy +18, Intimidate +18, Knowledge (planes) +18, Perception +18, Sense Motive +18, Stealth +19, Survival +15
    Languages Common, Formian

    SPECIAL ABILITIES

    Poison (Ex)

    Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 2 saves. The save DC is Constitution-based.

    Lore

    Characters with ranks in Knowledge (planes) can learn more about a Formian Royal Guard. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

    Knowledge (planes)

    DC Result
    14 Royal guard formians, though connected to the hive mind, act independently according to their understanding of what is best for the hive.
    19 Royal guard members wield powerful magic as well as fight with magical weapons and poison.

    Editor's Notes

    A few notes on this creature:

    1.  Concentration +15.
    2.  Stealth is missing the size modifier, it should be Stealth +15.

    GM's are encouraged to use these statistics.