CG Medium magical beast (extraplanar)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +11
Aura aura of goodness
AC 18, touch 13, flat-footed 15 (+2 Dex, +1 dodge, +5 natural)
hp 59 (7d10+21)
Fort +8; Ref +7; Will +6
Speed 40 ft.
Melee bite +11 (1d6+4)
Special Attacks strike evil
Spell-like Abilities (CL 11th)
1/day—summon foo creature (level 6, 1d4 foo creatures of same type, 25%)
Str 17, Dex 15, Con 17, Int 10, Wis 14, Cha 10
Base Atk +7; CMB +10; CMD 23 (27 vs. trip)
Feats Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Skills Acrobatics +8 (+16 jump), Perception +11, Stealth +8, Survival +7 (+11 tracking by scent); Racial Modifiers +8 Acrobatics to jump, +4 Survival (track by scent)
SQ invisibility, ethereal jaunt
A foo creature can become invisible at will. This ability functions as the spell of the same name with a caster level equal to the foo creature’s HD + 3.
Ethereal Jaunt (Su)
A foo creature can shift from the Ethereal to the Material Plane as a free action and shift back again as a move action. The ability is otherwise similar to the spell of the same name.
Plane Shift (Sp)
A foo creature can enter the Astral Plane or the Material Plane.
This ability transports the foo creature and up to eight other
creatures, provided they are all within 5 feet of the foo creature. It
is otherwise similar to the spell of the same name.
Strike Evil (Su)
Foo creatures have a +2 morale bonus
on attack and damage rolls when fighting evil-aligned creatures. This
ability is always active and cannot be negated or dispelled.
Summon Foo Creatures (Sp)
Once per day, by barking, roaring, or making any other sound common to its type, a foo creature can summon
1d4 additional foo creatures of its same type with a 25% chance of
success. This ability is the equivalent of a 6th-level spell.