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    Sandman

    A whirling cloud of fine desert sand piles up upon itself, forming into the shape of a humanoid figure.

    Sandman CR 3

    XP 800
    NE Medium outsider (earth, elemental, extraplanar)
    Init
    +5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7
    Aura
    sleep (20 ft., DC 14)

    DEFENSE

    AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
    hp
    30 (4d10+8)
    Fort
    +6, Ref +5, Will +3
    Defensive Abilities
    amorphous; DR 10/bludgeoning; Immune elemental traits

    OFFENSE

    Speed 30 ft., burrow 30 ft.
    Melee
    slam +6 (1d6+3 plus sleep)

    STATISTICS

    Str 14, Dex 13, Con 15, Int 10, Wis 11, Cha 10
    Base Atk
    +4; CMB +6; CMD 17
    Feats
    Improved Initiative, Iron Will
    Skills
    Acrobatics +8, Climb +9, Knowledge (planes) +7, Perception +7, Sense Motive +7, Stealth +8 (+12 in sand); Racial Modifiers +4 Stealth in sand
    Languages
    Terran
    SQ
    compression, sand form

    SPECIAL ABILITIES

    Sand Form (Su)

    As a standard action, a sandman can cause its humanoid form to collapse into a pile of animated sand. In this form, treat the sandman as if it were a small earth elemental made out of sand. The sandman retains its compression and sleep aura abilities when in sand form, but loses its sleep attack and its damage reduction, as its sandy body in this form is much more compact and easier to scatter with solid weapon blows.

    Sleep (Su)

    A creature struck by a sandman’s slam attack must succeed on a DC 14 Will save or immediately fall asleep, as if affected by a sleep spell (caster level 8th). There is no limit to the number of Hit Dice a sandman can affect with this ability. The save DC is Constitution-based.

    Sleep Aura (Su)

    A sandman radiates a 20-foot-radius spread that puts creatures to sleep. Any creature in the area must succeed on a DC 14 Will save or fall asleep, as if affected by a sleep spell (caster level 8th). There is no limit to the number of Hit Dice a sandman can affect with this ability. A creature that successfully saves is immune to that sandman’s sleep aura for 24 hours. The save DC is Constitution-based.