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    Quasi-Elemental, Obsidian (Small)

    This creature is a powerfully built, roughly humanoid-shaped monolith of black stone. Its hands end in wicked, serrated and jagged claws. No facial features can be discerned.

    Small Obsidian Quasi-Elemental CR 1/2

    XP 200
    N Small outsider (earth, elemental, extraplanar)
    Init -1; Senses darkvision 60 ft.; Perception +4

    DEFENSE

    AC 16, touch 10, flat-footed 16 (-1 Dex, +6 natural, +1 size)
    hp 5 (1d10)
    Fort +0, Ref +1, Will +2
    Immune elemental traits; Resist cold 10, fire 10

    OFFENSE

    Speed 20 ft.
    Melee claw +4 (1d4+3)
    Special Attacks death throes, molten glass (1d4 fire, DC 10)

    STATISTICS

    Str 14, Dex 8, Con 11, Int 4, Wis 11, Cha 11
    Base Atk +1; CMB +2; CMD 11
    Feats Improved Natural AttackB, Power Attack
    Skills Knowledge (planes) +1, Perception +4, Stealth +7
    Languages Terran

    SPECIAL ABILITIES

    Death Throes (Ex)

    When reduced to 0 or less hit points, an obsidian quasi-elemental explodes in a cloud of razor-sharp bits of obsidian. All creatures within a 5-ft radius take 2d6 damage. A DC 10 Reflex save reduces it to half. The save DC is Constitution-based.

    Molten Glass (Ex)

    A successful hit against an obsidian quasielemental with a piercing or slashing weapon (or piercing or slashing natural attack) that deals damage equal to its current HD opens a wound that spurts molten glass. The wound bleeds for 1d4 rounds and any creature within 5 feet must make a DC 10 Reflex save or take 1d4 fire damage from the splash. A new save must be made each round the wound bleeds and a creature is within the area. The save DC is Constitution-based.

    Source
    Tome of Horrors Complete
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