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Quasi-Elemental, Obsidian (Small)

This creature is a powerfully built, roughly humanoid-shaped monolith of black stone. Its hands end in wicked, serrated and jagged claws. No facial features can be discerned.

Small Obsidian Quasi-Elemental CR 1/2

XP 200
N Small outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft.; Perception +4


AC 16, touch 10, flat-footed 16 (-1 Dex, +6 natural, +1 size)
hp 5 (1d10)
Fort +0, Ref +1, Will +2
Immune elemental traits; Resist cold 10, fire 10


Speed 20 ft.
Melee claw +4 (1d4+3)
Special Attacks death throes, molten glass (1d4 fire, DC 10)


Str 14, Dex 8, Con 11, Int 4, Wis 11, Cha 11
Base Atk +1; CMB +2; CMD 11
Feats Improved Natural AttackB, Power Attack
Skills Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran


Death Throes (Ex)

When reduced to 0 or less hit points, an obsidian quasi-elemental explodes in a cloud of razor-sharp bits of obsidian. All creatures within a 5-ft radius take 2d6 damage. A DC 10 Reflex save reduces it to half. The save DC is Constitution-based.

Molten Glass (Ex)

A successful hit against an obsidian quasielemental with a piercing or slashing weapon (or piercing or slashing natural attack) that deals damage equal to its current HD opens a wound that spurts molten glass. The wound bleeds for 1d4 rounds and any creature within 5 feet must make a DC 10 Reflex save or take 1d4 fire damage from the splash. A new save must be made each round the wound bleeds and a creature is within the area. The save DC is Constitution-based.

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