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Quasi-Elemental, Obsidian (Large)

This creature is a powerfully built, roughly humanoid-shaped monolith of black stone. Its hands end in wicked, serrated and jagged claws. No facial features can be discerned.

Large Obsidian Quasi-Elemental CR 3

XP 800
N Large outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft.; Perception +9


AC 17, touch 8, flat-footed 17 (-1 Dex, +9 natural, -1 size)
hp 51 (6d10+18)
Fort +5, Ref +4, Will +5
DR 5/--; Immune elemental traits; Resist cold 10, fire 10


Speed 20 ft.
Melee 2 claws +11 (1d8+6)
Special Attacks death throes, molten glass (2d6 fire, DC 16)


Str 22, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +6; CMB +13; CMD 22
Feats Cleave, Great Cleave, Improved Natural AttackB, Power Attack
Skills Knowledge (planes) +7, Perception +9, Sense Motive +9, Stealth +4
Languages Terran


Death Throes (Ex)

When reduced to 0 or less hit points, an obsidian quasi-elemental explodes in a cloud of razor-sharp bits of obsidian. All creatures within a 20-ft radius take 4d6 damage. A DC 16 Reflex save reduces it to half. The save DC is Constitution-based.

Molten Glass (Ex)

A successful hit against an obsidian quasi-elemental with a piercing or slashing weapon (or piercing or slashing natural attack) that deals damage equal to its current HD opens a wound that spurts molten glass. The wound bleeds for 1d4 rounds and any creature within 5 feet must make a DC 16 Reflex save or take 2d6 fire damage from the splash. A new save must be made each round the wound bleeds and a creature is within the area. The save DC is Constitution-based.

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