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Quasi-Elemental, Obsidian (Elder)

This creature is a powerfully built, roughly humanoid-shaped monolith of black stone. Its hands end in wicked, serrated and jagged claws. No facial features can be discerned.

Elder Obsidian Quasi-Elemental CR 9

XP 6,400
N Huge outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft.; Perception +15


AC 21, touch 7, flat-footed 21 (-1 Dex, +14 natural, -2 size)
hp 114 (12d10+48)
Fort +8, Ref +7, Will +8
DR 10/--; Immune elemental traits; Resist cold 10, fire 10


Speed 20 ft.
Melee 2 claws +20 (2d6+10/19-20)
Special Attacks death throes, molten glass (2d8 fire, DC 20)


Str 30, Dex 8, Con 19, Int 6, Wis 11, Cha 11
Base Atk +12; CMB +24; CMD 31
Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (claw), Improved Natural AttackB, Power Attack
Skills Knowledge (planes) +13, Perception +15, Sense Motive +15, Stealth +6
Languages Terran


Death Throes (Ex)

When reduced to 0 or less hit points, an obsidian quasi-elemental explodes in a cloud of razor-sharp bits of obsidian. All creatures within a 30-ft radius take 10d6 damage. A DC 20 Reflex save reduces it to half. The save DC is Constitution-based.

Molten Glass (Ex)

A successful hit against an obsidian quasi-elemental with a piercing or slashing weapon (or piercing or slashing natural attack) that deals damage equal to its current HD opens a wound that spurts molten glass. The wound bleeds for 1d4 rounds and any creature within 5 feet must make a DC 19 Reflex save or take 2d8 fire damage from the splash. A new save must be made each round the wound bleeds and a creature is within the area. The save DC is Constitution-based.

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