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Quasi-Elemental, Obsidian

This creature is a powerfully built, roughly humanoid-shaped monolith of black stone. Its hands end in wicked, serrated and jagged claws. No facial features can be discerned.

SPECIAL ABILITIES

Death Throes (Ex)

When reduced to 0 or less hit points, an obsidian quasi-elemental explodes in a cloud of razor-sharp bits of obsidian. A creature caught in the area can make a Reflex save for half damage. The save DC is Constitution-based.

Size Area Damage Ref DC
Small 5-ft radius 2d6 10
Medium 10-ft radius 3d6 13
Large 20-ft radius 4d6 16
Huge 30-ft radius 6d6 18
Greater 30-ft radius 8d6 19
Elder 30-ft radius 10d6 20

Molten Glass (Ex)

A successful hit against an obsidian quasielemental with a piercing or slashing weapon (or piercing or slashing natural attack) that deals damage equal to its current HD opens a wound that spurts molten glass. The wound bleeds for 1d4 rounds and any creature within 5 feet must make a Reflex save or take fire damage from the splash. A new save must be made each round the wound bleeds and a creature is within the area. The save DC is Constitution-based.

Size Damage Ref DC
Small 1d4 10
Medium 1d6 13
Large 2d6 16
Huge 2d8 18
Greater 2d8 19
Elder 2d8 20