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Water Elemental, Small

This translucent creature's shape shifts between a spinning column of water and a crashing wave.

Small Water Elemental CR 1

XP 400
N Small
outsider (elemental, extraplanar, water)
+0; Senses darkvision 60 ft.; Perception +4


AC 17, touch 11, flat-footed 17 (+6 natural, +1 size)
13 (2d10+2)
+4, Ref +3, Will +0
elemental traits


Speed 20 ft., swim 90 ft.
slam +5 (1d6+3)
Special Attacks
drench, vortex (DC 13,
10–20 ft.), water mastery


Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11
Base Atk
+2; CMB +3; CMD 13
Power Attack
Acrobatics +4, Escape Artist +4, Knowledge (planes) +1, Perception +4, Stealth +8, Swim +14


Drench (Ex)

The elemental's touch puts out non-magical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD).

Vortex (Su)

A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.

Water Mastery (Ex)

A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.