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Psionic Elemental, Elder

This creature appears as a dark, semi-translucent cloud of swirling vapor. Looking closely at its form reveals two small pinpoints for eyes and a mouth composed of solid bits of matter swirling in the elemental's form.

Elder Psionic Elemental CR 12

XP 19,200
N Huge outsider (elemental, extraplanar, psionic)
Init +12; Senses darkvision 60 ft.; Perception +25

DEFENSE

AC 24, touch 16, flat-footed 16 (+8 Dex, +8 natural, –2 size)
hp 152 (16d10+64)
Fort +9; Ref +18; Will +14; reroll Will save 1/day
Defensive Abilities warp reality; DR 10/magic; Immune elemental traits; PR 22

OFFENSE

Speed fly 60 ft. (perfect)
Melee 2 slams +22 (2d8+7)
Space 15 ft.; Reach 15 ft.
Psi-like Abilities (ML 16th):

At-willbody equilibrium, brain lock (all targets, DC 17*), concussion blast (four targets, 4d6*), detect psionics, distract (DC 16), clairvoyant sense, control light, control sound, ectoplasmic form, empty mind (+8 Will bonus*), precognition, psionic charm* (all targets, 16 days, DC 21), psionic levitate, psionic suggestion* (seven targets, DC 17), read thoughts (DC 17), synesthete, telekinetic force (525 lb., DC 18*), telekinetic thrust* (525 lb., DC 18), psionic teleport, trace teleport
3/dayenergy ray  (ML 12th, 12d6, DC 16*), mental barrier (ML20th, 12 rounds, +5 AC*), mind thrust (ML 10th, 10d10, DC 20*), psychic crush (6d6, DC 16**)
1/dayego whip (4d4 Cha, DC 20*), energy burst (16d6, DC 23*)

**Psychic crush includes the +4 Will save adjustment described in the power.

STATISTICS

Str 24, Dex 27, Con 18, Int 14, Wis 14, Cha 20
Base Atk +16 CMB +25; CMD 43
Feats Alertness, Blind-Fight, Combat Manifestation, Combat Reflexes, Improved Initiative, Improved Iron Will, Iron Will, Weapon Finesse
Skills Autohypnosis +21, Bluff +24, Diplomacy +24, Fly +31, Knowledge (planes) +21, Knowledge (psionics) +21, Perception +25, Sense Motive +25
Languages telepathy 100 ft.

SPECIAL ABILITIES

Psi-Like Abilities (Ps)

A psionic elemental has a number of psi-like abilities. Its manifester level (ML) is equal to its Hit Dice unless noted otherwise. The save DCs are Charisma-based for all psionic elementals. Psi-like abilities augmented for the elemental's manifester level are noted with an asterisk.

Psionic Resistance (Su)

A Large or larger psionic elemental has Power Resistance (PR) equal to 10 + its CR.

Warp Reality (Sp)

By folding the dimensions around its body, a psionic elemental can automatically deflect one attack per round directed against it back upon the attacker. The attacker takes full damage just as if he had hit the psionic elemental (including any special effects of the attack such as a flaming weapon dealing fire damage). Spells can be reflected using this power, but only those that specifically target the elemental. Area of effect spells are not reflected and have full effect on the psionic elemental.

Source
Tome of Horrors Complete
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Editor's Note

In the table below we have listed the power name provided by Frog God Games but the Tome of Horrors Complete was being developed at the same time as the Psionics rules, so not all power names were finalized.

We've included the name of the power given by Frog God Games, the power which Dreamscarred Press recommends using in its place, and a spell which can also be used if you prefer.

Listed Power Recommended Dreamscarred Press Power Recommended Spell
Psionic Charm Empathic connection Charm person
Psionic Daze Telepathic lash Daze
Psionic Dimension Door Fold space Dimension door
Psionic Levitate Defy gravity Levitate
Psionic Suggestion Compelling voice Suggestion
Telekinetic Thrust Telekinetic force Forceful hand

More Psionic Monsters