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Mud Elemental, Small

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

Small Mud Elemental
CR 1

XP 400
N Small outsider (earth, elemental, extraplanar, water)
Init –1; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +5

DEFENSE

AC 16, touch 10, flat-footed 16 (–1 Dex, +6 natural, +1 size)
hp
13 (2d10+2)
Fort
+4, Ref +2, Will +0
Immune
acid, elemental traits

OFFENSE

Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
Melee
slam +5 (1d4+3 plus entrap)
Special Attacks
entrap (DC 12, 10 minutes, hardness 5, hp 5)

STATISTICS

Str 14, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk
+2; CMB +3; CMD 12
Feats
Improved Bull RushB, Power Attack
Skills
Climb +6, Escape Artist +3, Knowledge (planes) +1, Perception +5, Stealth +7, Swim +10; Racial Modifiers +8 Swim
Language Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.

Paizo Core


This content is from
the Paizo Core Rules.

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