Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Elementals‎ > ‎Elemental, Mud‎ > ‎

    Mud Elemental, Small

    This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

    Small Mud Elemental
    CR 1

    XP 400
    N Small outsider (earth, elemental, extraplanar, water)
    Init –1; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +5

    DEFENSE

    AC 16, touch 10, flat-footed 16 (–1 Dex, +6 natural, +1 size)
    hp
    13 (2d10+2)
    Fort
    +4, Ref +2, Will +0
    Immune
    acid, elemental traits

    OFFENSE

    Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
    Melee
    slam +5 (1d4+3 plus entrap)
    Special Attacks
    entrap (DC 12, 10 minutes, hardness 5, hp 5)

    STATISTICS

    Str 14, Dex 8, Con 13, Int 4, Wis 11, Cha 11
    Base Atk
    +2; CMB +3; CMD 12
    Feats
    Improved Bull RushB, Power Attack
    Skills
    Climb +6, Escape Artist +3, Knowledge (planes) +1, Perception +5, Stealth +7, Swim +10; Racial Modifiers +8 Swim
    Language Terran

    SPECIAL ABILITIES

    Earth Glide (Ex)

    A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

    Entrap (Ex)

    The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.

    Paizo Core


    This content is from
    the Paizo Core Rules.

    See here for more details.