Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Elementals‎ > ‎Elemental, Mud‎ > ‎

    Mud Elemental, Medium

    This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

    Medium Mud Elemental
    CR 3

    XP 800
    N Medium outsider (earth, elemental, extraplanar, water)
    Init +0; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7


    AC 16, touch 10, flat-footed 16 (+6 natural)
    30 (4d10+8)
    +6, Ref +4, Will +1
    acid, elemental traits


    Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
    slam +7 (1d6+4 plus entrap)
    Special Attacks
    entrap (DC 14, 10 minutes, hardness 5, hp 5)


    Str 16, Dex 10, Con 15, Int 4, Wis 11, Cha 11
    Base Atk
    +4; CMB +7; CMD 17
    Cleave, Improved Bull RushB, Power Attack
    Climb +8, Escape Artist +5, Knowledge (planes) +2, Perception +7, Stealth +5, Swim +11; Racial Modifiers +8 Swim
    Language Terran


    Earth Glide (Ex)

    A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

    Entrap (Ex)

    The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.

    Paizo Core

    This content is from
    the Paizo Core Rules.

    See here for more details.