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Mud Elemental, Huge

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

Huge Mud Elemental
CR 7

XP 3,200
N Huge outsider (earth, elemental, extraplanar, water)
Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +13


AC 20, touch 12, flat-footed 16 (+3 Dex, +1 dodge, +8 natural, –2 size)
95 (10d10+40)
+11, Ref +10, Will +3
5/—; Immune acid, elemental traits


Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
2 slams +15 (2d6+7 plus entrap)
15 ft.; Reach 15 ft.
Special Attacks
entrap (DC 19, 10 minutes, hardness 5, hp 15)
Language Terran


Str 24, Dex 16, Con 19, Int 6, Wis 11, Cha 11
Base Atk
+10; CMB +19; CMD 33
Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull RushB, Power Attack
Climb +17, Escape Artist +13, Knowledge (planes) +7, Perception +13, Stealth +8, Swim +15; Racial Modifiers +8 Swim
Language Terran


Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.