Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Elementals‎ > ‎Elemental, Magma‎ > ‎

    Magma Elemental, Small

    This rocky monster glows with an internal heat. Red light spills from its eyes and mouth, as well as fractures in its outer surface.

    Small Magma Elemental
    CR 1

    XP 400
    N Small outsider (earth, elemental, extraplanar, fire)
    Init +3; Senses darkvision 60 ft.; Perception +5

    DEFENSE

    AC 15, touch 10, flat-footed 15 (–1 Dex, +5 natural, +1 size)
    hp
    11 (2d10)
    Fort
    +3, Ref +2, Will +0
    Immune
    fire, elemental traits
    Weaknesses vulnerable to cold

    OFFENSE

    Speed 20 ft., burrow 20 ft.; earth glide
    Melee
    slam +3 (1d3 plus burn)
    Special Attacks
    burn (1d4, DC 9), lava puddle

    STATISTICS

    Str 10, Dex 8, Con 11, Int 4, Wis 11, Cha 11
    Base Atk
    +2; CMB +1; CMD 10
    Feats
    Improved Initiative
    Skills
    Knowledge (dungeoneering) +2, Perception +5, Stealth +8
    Languages Ignan
    SQ earth glide

    SPECIAL ABILITIES

    Burn (Ex)

    A magma elemental’s burn DC includes a –2 racial penalty, as their fires don’t burn quite as hot as true elemental flames.

    Earth Glide (Ex)

    A burrowing magma elemental can pass through stone, dirt, lava, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple, though the area it passes through feels warm for 1 round afterward and often retains a strangely smooth texture, as if the stone had been polished. A move earth spell cast on an area containing a burrowing magma elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

    Lava Puddle (Su)

    Once per day as a full-round action, a magma elemental can vomit forth a puddle of lava that fills its space to a depth of 2–3 inches and counts as difficult terrain. Any creature that moves through this puddle of lava takes 2d6 points of fire damage. This damage continues for 1d3 rounds after the creature leaves the lava pool, although then it only inflicts 1d6 points of fire damage per round. The lava puddle solidifies and is safe to touch after a number of rounds equal to the elemental’s Hit Dice. At the GM’s discretion, this puddle of lava could start secondary fires.

    Paizo Core


    This content is from
    the Paizo Core Rules.

    See here for more details.