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Ice Elemental, Small

From the waist up, this icy creature’s features are humanoid, but below its body is a snake-like, slithering tail.

Small Ice Elemental
CR 1

XP 400
N Small outsider (air, cold, elemental, extraplanar, water)
Init
–1; Senses darkvision 60 ft., snow vision; Perception +5

 DEFENSE

AC 16, touch 10, flat-footed 16 (–1 Dex, +6 natural, +1 size)
hp
13 (2d10+2)
Fort
+4, Ref +2, Will +0
Immune
cold, elemental traits
Weaknesses
vulnerable to fire

 OFFENSE

Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
Melee
slam +4 (1d4+1 plus 1d3 cold)
Special Attacks
numbing cold (DC 12)

 STATISTICS

Str 12, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk
+2; CMB +2; CMD 11 (can’t be tripped)
Feats
Power Attack
Skills
Knowledge (planes) +2, Perception +5, Stealth +8, Swim +9
Language Aquan
SQ ice glide, icewalking

 SPECIAL ABILITIES

Ice Glide (Su)

A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking (Ex)

This ability works like the spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold (su)

When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based.

Snow Vision (Ex)

An ice elemental can see perfectly well in snowy conditions and does not take any penalties on Perception checks while in snow.

Paizo Core


This content is from
the Paizo Core Rules.

See here for more details.