Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Elementals‎ > ‎Elemental, Ice‎ > ‎

    Ice Elemental, Greater

    From the waist up, this icy creature’s features are humanoid, but below its body is a snake-like, slithering tail.

    Greater Ice Elemental
    CR 9

    XP 6,400
    N Huge outsider (air, cold, elemental, extraplanar, water)
    Init
    +8; Senses darkvision 60 ft., snow vision; Perception +16

     DEFENSE

    AC 23, touch 13, flat-footed 18 (+4 Dex, +1 dodge, +10 natural, –2 size)
    hp
    123 (13d10+52)
    Fort
    +12, Ref +14, Will +4
    DR
    10/—; Immune cold, elemental traits
    Weaknesses
    vulnerable to fire

     OFFENSE

    Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
    Melee
    2 slams +20 (2d8+9 plus 2d6 cold)
    Space
    15 ft.; Reach 15 ft.
    Special Attacks
    numbing cold (DC 20)

     STATISTICS

    Str 28, Dex 18, Con 19, Int 8, Wis 11, Cha 11
    Base Atk
    +13; CMB +24; CMD 39 (can’t be tripped)
    Feats
    Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike
    Skills
    Escape Artist +20, Intimidate +16, Knowledge (planes) +15, PerceptionStealth +12, Swim +17
    Language Aquan
    SQ ice glide, icewalking
    +16,

     SPECIAL ABILITIES

    Ice Glide (Su)

    A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

    Icewalking (Ex)

    This ability works like the spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

    Numbing Cold (su)

    When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based.

    Snow Vision (Ex)

    An ice elemental can see perfectly well in snowy conditions and does not take any penalties on Perception checks while in snow.

    Paizo Core


    This content is from
    the Paizo Core Rules.

    See here for more details.