Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Elementals‎ > ‎Elemental, Fire‎ > ‎

    Fire Elemental, Medium

    This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

    Medium Fire Elemental CR 3

    XP 800
    N Medium outsider (elemental, extraplanar, fire)
    Init +7; Senses darkvision 60 ft.; Perception +7


    AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
    hp 30 (4d10+8)
    Fort +6, Ref +7, Will +1
    Immune elemental traits, fire
    Weaknesses vulnerability to cold


    Speed 50 ft.
    Melee slam +7 (1d6+1 plus burn)
    Special Attacks burn (1d6, DC 14)


    Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11
    Base Atk +4; CMB +5; CMD 19
    Feats Dodge, Improved InitiativeB, Mobility, Weapon FinesseB
    Skills Acrobatics +8, Climb +5, Escape Artist +8, Intimidate +5, Knowledge (planes) +1, Perception +7


    Burn (Ex)

    A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.