This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.
Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11
A fire elemental deals fire damage in addition to damage
dealt on a successful hit in melee. Those affected by the burn ability
must also succeed on a Reflex
save or catch fire, taking the listed damage for an additional 1d4
rounds at the start of its turn. A burning creature can attempt a new
save as a full-round action. Dropping and rolling on the ground grants a
+4 bonus on this save. Creatures that hit a burning creature with
natural weapons or unarmed attacks take fire damage as though hit by the
burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.